Jake Dunlop

  • Lava Substance

    Monday, 27 March 2017 - 7:11pm

    Revamped my old lava substance and gave it some nice renders. Loving the glow.

  • 3hr Abstract Skull

    Monday, 27 March 2017 - 7:09pm

    This is something i did to test my speed in working in zbrush, then later on render it out with a nice substance.
    I spent 2 hours for sculpting, topo and unwrapping. Then 1 hour for the substance texture and rendering. I'd like to do more things like this in the future because it was good to push myself.

  • Weathered Leather

    Monday, 27 March 2017 - 7:07pm

    So i just went and fixed up a couple of ugly things in my old leather substance, gave it a nice render in marmoset and here we are.
    It wasn't easy bringing this guy back from the dead but i did it and i'm glad i did.

  • Thin Damaged Bricks

    Monday, 27 March 2017 - 7:06pm

    Felt like everyone else who does substances does bricks and i was sitting here without any bricks... so i made myself some bricks.
    Hope you like them.

  • UE4 Outlook Room

    Monday, 20 February 2017 - 3:46pm

    I created this project to learn more about lighting and architectural visualization and I learnt a fair amount form it. I made everything but the vases that were done by artstation.com/artist/elkanahh

  • Bubble Wrap Substance (One Material)

    Monday, 20 February 2017 - 3:45pm

    This is one material. I was able to fake card board under the bubble wrap with some tricks in the base colour and height map. It was really fun and i have to mention i took inspiration from Sashank Sharma's texture, trying to see what he did and take it further by making it one material.

  • Snowy Mountain UE4

    Monday, 20 February 2017 - 3:35pm

    Snowy Mountain UE4

  • Sword & Shield

    Monday, 20 February 2017 - 3:33pm

    90 Tris for the Sword!
    I tried to push low poly but still make a nice prop, but its just something i played around with, using one texture for both assets.

From: Australia
Gender: Male
Occupation: Student