My name is Ali Mohebali. I have been working in the multimedia software industry, specifically the game sector for over 10 years now. Having worked as Lead Programmer and Chief Software Architect in reputable game companies - namely Codemasters, GameBrains - I have been involved in development and shipment of some well-known, high quality multi platform games ranging from casual to AAA. As part of that experience, I have had the opportunity to work closely with several of the world's well known game publishers such as Codemasters, Atari and Hasbro. My various specialties include development of interactive multimedia software, game engine and tools, management of game development teams and performing technical R&D. I am also an entrepreneur.
Having accumulated valuable experience through years of professional involvement in game development, I started FencingFleas (http://fencingfleas.com) in 2010. Currently, I am the Founder and CTO of FencingFleas. We are working mostly on the mobile game development sector. In FencingFleas we have built our own multiplatform engine called FleaTech from ground up. The engine currently supports iOS, Android, PC, Mac, Linux and Blackberry. Using the engine we have successfully shipped quite a number of titles under iOS and Android.
Last but not least, I graduated with a Bachelor of Science (Software Engineering and Games Design) and completed my Masters in Software Engineering, thesis entitled “Concurrency Evolution: Redefining Architecture of Game Engines". The thesis paper is accepted at The 13th International Conference on Intelligent Software Methodologies, Tools, and Techniques (SOMET_14). The Proceedings of the conference will be published as a book by IOS International Publisher in series: Frontiers in Artificial Intelligence and Applications.
Recently, I have been granted an Australian permanent residency status and I am looking to move down to Australia.