John, Executive Producer at Userjoy game studio in Taiwan talks a bit about the asian games business, in relation to their multiple BigWorld-powered titles.
This past week was the Chinajoy games expo in Shanghai, China. BigWorld came out in full force, demonstrating our tech at the expo as well as throwing a steampunk-themed party for our closest industry friends. The party featured steampunk attire, a massage team, magicians, music, and general neo-victorian frivolity.
A video for the anticipated 7.4 update to BigWorld-Powered World of Tanks has finally arrived.
Just a few weeks ago we did a two-part blog series discussing the content coming with this patch, looking at the two new game modes (part 1) and tanks and maps (part 2) that will be coming with this update.
Now, we finally have a video to show us how these updates will look in-game.
Game development legend American McGee took a few minutes to share his vision for play-anywhere, the continuing place that big-budget AAA titles will have in gaming, his studio Spicy Horse in Shanghai, and other luminous topics.
American McGee is an iconographic game developer who worked on the original Doom and Quake Series, Alice, and now runs Spicy Horse in Shanghai.
Jason Mitchell of Burning Dog Media discusses their upcoming sandbox MMO, Origins of Malu. Burning Dog recently took on BigWorld Indie license to power Malu, an MMO that supports dynamic user-created content, custom house building, twitch combat, and other unique features in the space.
Burning Dog Media is one of the newest BigWorld Indie licensees, and is making quick strides toward realizing a very ambitious and compelling project, Origins of Malu.
Thomas Puha of Umbra talks occlusion culling technology and their integration into BigWorld. As developer of middleware that is used by many AAA games, they discuss the increasing need for optimization for dynamic user-created content, which they are seeing more and more prevalently at the forefront of the space where they stand.
Umbra is one of a number of 3rd-party applications currently integrated into BigWorld Technology, allowing developers of games on BigWorld to make bigger, more complex worlds by employing occlusion culling, which prevents any gamespace or asset geometry not in the player's visual field from needing to be rendered, reducing resource demand on the player's machine.
Anne Malen, Vivox VP of Games Communication, caught us on the floor at this year's E3 and shared some kind words about integration with BigWorld Technology, World of Tanks, as well as sharing a bit about their big E3 announcement: SOE-Mote, a product that is being integrated with Everquest II to start, which reads the player's facial expressions through webcam and translates those onto the facial mesh of their avatar.
Vivox is one of a number of 3rd-party applications currently integrated into BigWorld Technology, allowing developers of games on BigWorld to feature live VOIP into their titles.
Last week at E3, Wargaming.net revealed the first official teaser for the upcoming BigWorld-Powered World of Battleships.
This marks the third game in Wargaming.net's military MMO trilogy, and just like World of Tanks and Warplanes, it is built on BigWorld Technology.
If this teaser serves as anything, it's that Wargaming.net is sure to have another exciting and intense MMO in their hands.
Al King, Wargaming.net's Global Brand Manager, took a few minutes at their E3 Mega-Booth to share with us their brand new announcement for the Universal Game Platform that will tie together World of Tanks, World of Warplanes, and World of Battleships, all powered by BigWorld Technology.
Wargaming.net licensed BigWorld Technology to build their MMO, World of Tanks, which has in one year grown by many orders of magnitude, quickly becoming one of the most talked-about and played online games in the world. They are building their upcoming World of Warplanes and World of Battleships on BigWorld Tech as well.