GCAP 07 Presentation: The Changing Role of the Lead Designer GCAP 07 Presentation: The Changing Role of the Lead Designer Sun, 27/01/08 - 12:06 AM
GCAP 07 Presentation: The Pitching Process Today GCAP 07 Presentation: The Pitching Process Today Sun, 13/01/08 - 6:43 AM
GCAP 07 Presentation: Secret Alchemy For Creating Outstanding Next Gen Visuals GCAP 07 Presentation: Secret Alchemy For Creating Outstanding Next Gen Visuals Fri, 04/01/08 - 5:07 AM
Sumea Interviews Artist Chris Wells from Epic Games Sumea Interviews Artist Chris Wells from Epic Games Sat, 22/12/07 - 9:22 PM
GCAP 07 Presentation: Next-Gen character creation at Epic Games GCAP 07 Presentation: Next-Gen character creation at Epic Games Sun, 16/12/07 - 2:39 AM
Sumea Interviews GDAA president Tom Crago Sumea Interviews GDAA president Tom Crago Tue, 16/10/07 - 5:40 AM
Sumea Interviews Lewis Strudwick from Acheron Design Sumea Interviews Lewis Strudwick from Acheron Design Fri, 05/10/07 - 6:52 AM
Sumea interviews Steve Fawkner on Puzzle Quest Sumea interviews Steve Fawkner on Puzzle Quest Wed, 15/08/07 - 11:16 PM
Sumea interviews Firemint CEO, Robert Murray Sumea interviews Firemint CEO, Robert Murray Fri, 10/08/07 - 12:40 AM
Dissecta in brief: The life and Times of E3 Dissecta in brief: The life and Times of E3 Mon, 06/08/07 - 6:08 AM
Developer Desktops - Cameron Lee of Tantalus Developer Desktops - Cameron Lee of Tantalus Mon, 06/08/07 - 3:33 AM
Sumea at the Game Connect: Asia Pacific 2006 Conference Sumea at the Game Connect: Asia Pacific 2006 Conference Tue, 19/12/06 - 3:34 AM
A chat with Robert Murray from Firemint A chat with Robert Murray from Firemint Fri, 03/11/06 - 9:08 AM
Queensland Games - Supanova Stage Program Queensland Games - Supanova Stage Program Thu, 06/04/06 - 8:12 PM
Interview with Lachlan Creagh of Pandemic Studios Australia Interview with Lachlan Creagh of Pandemic Studios Australia Tue, 20/09/05 - 8:03 PM
The Greater Brisbane IGDA Chapter LAN meeting The Greater Brisbane IGDA Chapter LAN meeting Mon, 11/10/04 - 7:28 PM
Interview with Peter Respondek: Level Designer for Digital Extremes Interview with Peter Respondek: Level Designer for Digital Extremes Wed, 21/07/04 - 7:20 AM
Industry Portfolio Answers for Aspiring 3D Game Artists Industry Portfolio Answers for Aspiring 3D Game Artists Fri, 02/04/04 - 6:06 AM
Big World, Case Study of an Innovation Big World, Case Study of an Innovation Wed, 12/03/03 - 6:32 AM