Real Serious Games

Junior to Mid level 3D artists

Real Serious Games was established in 2009 and has completed over 200 projects in health, infrastructure, mining, environmental, and social industries.
We specialise in using cutting edge technologies to deliver our clients vision over a multitude of varying media outputs such as; virtual reality, 3D real time environments, film, video, web and print.

If this kind of work sounds interesting to you and you have the required skillsets and qualifications, we'd love to hear from you.

Job Title: Junior 3D Artist

Responsibilities:

Real Serious Games - Producer

Real Serious Games is world leading in creating interactive, useful, accurate virtual worlds, enabling anyone to activate a new level of understanding. We do this by creating interactive virtual worlds, forensic animations, custom interactive software solutions, serious games and virtual reality experiences on PC and mobile devices.

We are seeking a Producer to join our team to deliver Virtual Reality Experiences and other custom software products.

Contract Character Animator - Real Serious Games

RSG are in need of a Character animator to create/clean up approximately 50 small animation loops/clips for an upcoming VR project.

We have blocked out the base animation for our scenes, saved in 3DSMAX biped.
The animation will require creating and refining up to 50 small animation loops such as simple movements like gestures, picking up items and using equipment.

All animations are individually saved in their own 3dsmax files.
Placement, blending, and final timing will all be done in a game engine.

[Freelance] 3D Character Model and Rigging

Tue, 05/08/2018 - 09:00 to Tue, 05/22/2018 - 09:01

Hi everyone.

Real Serious Games is currently looking for freelance character artist/s to model and rig (2) characters, for our current VR project.

Characters required:
- Teenager
- Toddler

The models need to be;
- Modelled based on reference photos
- Game engine ready (Clean mesh, optimal polygon count)
- Unwrapped
- PBR textured
- Rigged

Optional [Please price as option]
- Facial rigging, Blendshapes

VR Rendering Developer

Responsibilities:
• Engine level code work including both platform and rendering level code
• GPU Level code work, specifically around performance tweaking
• Improving and implementing clean interfaces and architectures that fit multiple devices
• Managing a large codebase that touches many platforms without breaking them
• Testing oriented design and careful programming of large scale systems
• Interacting with Art and Construction Engineering teams to make usable tools and interfaces

VR Engine Developer

Responsibilities:
• Working individually and within a small team of developers to implement, customize and troubleshoot engine-level code for Virtual Reality projects
• Helping bring cohesive and user-friendly Virtual Reality experiences
• Interacting with Art and Construction Engineering teams to make usable tools and interfaces
• Managing large codebases that touches many platforms without breaking them
• Open minded forward thinking, keeping up to date on current techniques, research, graphics data, hardware and extended reality technologies.

3D Artist @ Real Serious Games

Job Title: 3D Artist

Responsibilities:

• Create high quality, accurate high and low polygon 3D models and textures based on source material provided i.e. reference photos, CAD files or technical drawings.
• Create assets that fit within polygon and memory budgets based on current generation game technology.
• Work efficiently within a team or independently and deliver tasks on time.
• Take direction and work closely with Art team lead.

Requirements: