New Zealand

Producer at Loveshack

Loveshack is a multi-award winning, independent game studio based in Melbourne, Australia. We have just released our highly anticipated game FRAMED 2, and are looking for more amazing talent to help us create new game experiences that are hard to place in a genre. Applicants of diverse backgrounds are highly encouraged to apply for this position.

3D Animator

Mode is seeking an Animator to work with us to work on an upcoming game title and to help us to create amazing games for mobile and desktop platforms. The animator must have a modest level of experience and be able to demonstrate animations they have created for characters and other in-game elements for games.

Animator - Weta Workshop/Magic Leap

Wed, 05/31/2017 - 14:43 to Fri, 06/30/2017 - 00:43

As a member of the Invaders development team, you will be tasked with creating compelling, authentic character animations for both in-game enemies and story characters/NPCs of all shapes, sizes and limb numbers, as well as eye-catching environmental scripted events and weapons/tools animations on a grand scale.

If this sounds like your dream job, or you'd like a little bit more info before you throw your hat into the ring, please click the link below.

Associate Producer - Weta Workshop/Magic Leap

Wed, 05/31/2017 - 14:38 to Fri, 06/30/2017 - 00:38

As an Associate Producer, you will be responsible for ensuring smooth and efficient operations of assigned departments. You will manage the creation and maintenance of department schedules and track assets as they progress through the development pipeline. That’s not all, though - this job is nothing if not varied. Additional responsibilities in this role might include curating project documentation, assisting in studio recruitment efforts, including new hire onboarding, providing support for studio operations and everything in-between.

VFX Artist - Weta Workshop/Magic Leap

Wed, 05/31/2017 - 16:32 to Fri, 06/30/2017 - 00:30

As a member of the Invaders VFX team, you will be a critical component of the studio’s content creation pipeline, charged with creating visually stunning environmental, character and UI VFX content, then integrating it into the Unity game engine. Working with a wide variety of team members and departments, you will also be responsible for troubleshooting and optimising existing VFX content to ensure it functions correctly and efficiently.

If this sounds like your dream job, or you'd like a little bit more info before you throw your hat into the ring, please click the link below.

Looking to hire a Concept Artist for a new zombie game - Binary Space

Hi everyone, I'm looking to hire a Concept Artist.

After some success with my previously developed zombie games (around 5 million players across Android/iOS/web), I'm now starting a new zombie game. This will feature a different style and game play, and so I'm looking for someone to help me define how the game could look and play.

Full details are here: http://www.binaryspacegames.com/2017/05/looking-to-hire-a-concept-artist/

Thanks!

Experienced Video Game Programmer

Mon, 01/16/2017 - 12:00

Dinosaur Polo Club is growing! Again!

There are now three of us, and we have lots to do. Mini Metro is live and well and we need another lovely game developer to join us who will be able to help keep everything ticking along.

For this role we're looking for an experienced programmer, either from inside the games industry or someone wanting to join in on the fun. You’ll will be digging into many different tasks both in supporting Mini Metro and building whatever comes next. As our team continues to grow your role will include mentoring and guiding other programmers.

Senior Unity Developer

Scarlet City Studios is an innovative studio based in Kingsland, Auckland in beautiful New Zealand. We like to do things differently; in fact, our byline is "Telling an alternative story". We are all passionate gamers, and we know from first hand experience how immersive and life-changing a good game can be. Our team has fond memories of everything from The Legend of Zelda, Zork, King’s Quest, Commander Keen, GoldenEye, and Command and Conquer to today’s releases.

Junior/Midweight 2D Artist

We are seeking a 2D Artist to produce art based on concept drawings. The artist must be able to draw characters and environments to suit the technical requirements of creating art assets for in game and production ready. The Artist must be able to show their current portfolio with an extensive amount of drawn character and environment work, with a focus on art created for the development of games. The Artist will work closely with our Senior Concept Artist to guide the art production process to meet Modes especially high quality standards.