Job

Product Manager

ABOUT THE ROLE

We’re looking for a product manager to work on our upcoming free to play mobile title as well as our existing title Rodeo Stampede. In this role you’ll analyse data, plan and execute soft launches, work with the team to build and test game systems and continue to grow live games.

Generalist Programmer

Big Ant is currently seeking a full-time Mid-Level Generalist Programmer. We are looking for a highly talented
and motivated person to work on our Sports titles at our Melbourne studio.

You will be working on cutting-edge engine technology, building user interfaces that complement the gameplay visuals and experience. You will work within a small collaboration-oriented team where you will have the opportunity to help shape our future titles.

RESPONSIBILITIES:

Unreal 4 C++ Programmer

Job Description

StoreLab is looking for a Unreal 4/C++ programmer with 2+ years’ experience to join our development team. The ideal candidate has a strong work ethic, the ability to work with close deadlines and deliver on time. In this role, you would be working closely with the development team to help create and maintain the systems used specific to our products, while being a solid communicator and team player. Previous job experience in game development and/or software development is a plus.

Required Qualifications and Skills:

Graphics/Engine Programmer

Big Ant is currently seeking a full-time Graphics/Engine Programmer. We are looking for a highly talented
and motivated person to work on our Sports titles at our Melbourne studio.

You will be working on cutting-edge engine technology that complement the game visuals and experience. You will work within a small collaboration-oriented team where you will have the opportunity to help shape our future titles.

Visual Design Lead

We are looking for a Visual Design Lead to create a world-class visual quality bar across Gods Unchained and future Fuel Games products. You will have ownership over brand visuals; color palettes; visual consistency, styles, and shape language. You may also need to produce wireframes and illustrations, including short animations, mockups or prototypes using tools such as After Effects, Photoshop and Illustrator.

Lead Technical Environment Artist

We are looking for a technical environment artist to lead the Game Art team in their creation and implementation of great looking and highly performant environment and game art for Gods Unchained.

Passion for creative technical problem solving
Love 3D modelling, sculpting and texturing? Obsessed with particles and shaders? Are you always thinking of ways to alter meshes, textures or art assets to improve performance? Fantastic - the Gods themselves need your expertise.