Graphics Programmer

Graphics Programmer

Join Big Ant Studios as a full-time Graphics/Engine Programmer and be part of making some of console and mobiles’ biggest sports titles from our centrally located Melbourne studio.

You will be working on cutting-edge engine technology that complements the game visuals and experience. You will work within a small collaboration-oriented team where you will have the opportunity to help shape our future titles.

We encourage applications and enquiries from women and underrepresented developers.

Graphics/Engine Programmer

Big Ant is currently seeking a full-time Graphics/Engine Programmer. We are looking for a highly talented
and motivated person to work on our Sports titles at our Melbourne studio.

You will be working on cutting-edge engine technology that complement the game visuals and experience. You will work within a small collaboration-oriented team where you will have the opportunity to help shape our future titles.

VR Rendering Developer

Responsibilities:
• Engine level code work including both platform and rendering level code
• GPU Level code work, specifically around performance tweaking
• Improving and implementing clean interfaces and architectures that fit multiple devices
• Managing a large codebase that touches many platforms without breaking them
• Testing oriented design and careful programming of large scale systems
• Interacting with Art and Construction Engineering teams to make usable tools and interfaces

3D Web Developer. WebGL/Three.Js

3D Web Developer. WebGL/Three.Js

FGMNT Technology is seeking a WebGL/three.js developer to join the team in the development of the 3D aspects of a genuinely innovative Virtual Reality Software as a Service. The successful applicant will work with the FGMNT team, developing web software to empower creativity and provide lasting business solutions in the augmented and virtual reality space. Unity3D experience would be great to have but is not a requirement for this position.

Software Engineer (Simulation / VR)

Software Engineer

The successful candidate will either be a recent graduate or have up to three years of commercial software development experience. Candidates would be expected to have a relevant degree in Computer Science or similar, and have studied in areas such as Games Technology, Mathematics and Physics.

WHAT WE ARE LOOKING FOR

Successful candidates will demonstrate:

Three Year Research Fellow Interdisciplinary Design (Architecture and Built Environment), Deakin University

Position Description states Phd required but 5-7 years Industry Experience could be recognised as equivalent

... the research fellow will have expertise in computer graphics programming, ideally with experience in real-time interactive and networked environments that incorporate physics simulation (such as VR and multiplayer 3D videogames).

Full-time and fixed term for three year Salary range $88,135 - $104,420 pa (plus 17% super) Geelong Waurn Ponds or Geelong Waterfront Campus

Graphics Programmer (Full Time) wanted for Big Ant Studios

JOB DESCRIPTION
The Graphics Programmer will have varied roles and duties across a number of different projects in development. The Graphics Programmer will support the core development teams needs in regards to graphical engine features, pipeline and tools across PC, Xbox360, PS3, Xbox One, and PlayStation4.

JOB REQUIREMENTS

mid-Graphics Engineers wanted for Firemonkeys

Software Engineer (contract)
Electronic Art’s Firemonkeys Studio in Melbourne, Australia is highly regarded throughout the industry as a leader in delivering high quality graphics and engaging simulation games on iOS and Android. We release new meaningful updates on a very regular basis for our live mobile games such as, Real Racing 3, SIMS FreePlay, Need For Speed Most Wanted, and more.