In the past if you wanted to make video games for a living in Australia, you might have started by applying for a job at a big name game studio. The problem is, today most of these studios have closed down.
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Day 1 of setting up the office.
We chat to four indie game developers at the first ever PAXAus.
The adventures of The Binary Mill's own Fid and Jason at PAX Australia in Melbourne, 2013. No Indie developers were harmed in the making of this video.
Chris Avellone from Obsidian Entertainment talks about indie game development.
Luke Muscat chats about life at Halfbrick and gives advice to young indie developers.
PAX Australia has come and gone but the memories will be with us when we're old and grey. It was a truly spectacular event and we couldn't be happier with how it went down!
Colossatron: Massive World Threat was shown for the very first time and Aussie fans were treated to a playable demo before anyone else. The reaction was incredible and we can't wait to show more!
Our Fruit Ninja Kinect contest was also a massive hit and competition was fierce. Congratulations to Ilya Kaplan, Max Wright and Alyssa White who each managed to reach the top of our daily leaderboard to win an Xbox 360!
Finally, to all the fans who stopped by our booth -- thanks for making our visit so special. Your kind words, happy faces and epic costumes kept us going despite lack of sleep and cracking voices.
Your enthusiasm, knowledge and sense of community drives us to make bigger and better games with every release!
The Halfbrick Team
Check out the Colossatron: Massive World Threat - Debut Trailer
David Helgason, CEO of Unity, shares his views on indie games as a creative medium.