Augmented / Virtual Reality

VR Software Developer - C# - Unity 3D

About the business

Liminal is a Melbourne-based, dedicated virtual reality company with two branches: Liminal VR and Liminal 360.

Liminal VR is developing a platform for short virtual reality experiences designed to change how you feel and perform - initially launching with calming and energising experiences later this year. Liminal VR has been developing and testing these experiences in-house as well as working with a global network of VR developers and schools via our education and developer partnership programs.

Lead UE/VR Developer

Plastic Wax is an award-winning animation and production studio specialising in the creation of premium digital content for the global video games and film industry.

We seek a veteran VR/UE Blueprint/C++ Developer to Lead our Unreal Department onsite in our waterfront studio in Rhodes, Sydney. We’re after someone who is passionate about developing real-time capture & render technologies to redefine the process of film & television production and empower the Director and creative team’s vision for our projects.

C++ Backend Developer 100K+

Mon, 07/02/2018 - 15:06

We are a Melbourne based AR company, looking for an experienced C++ programmer join our team to work on a fun AR application that is being developed for both iOS and Android platforms.

Skill: C++ 5 years+ experience
Position: Full time
Salary: $104k per a year (negotiable depending on experience).
Type: 3 months contract to begin with (starting immediately)
Location: Melbourne CBD (on site)

Unity Developer

Sun, 08/12/2018 - 09:00

Job Description
We are seeking a developer responsible for building interactive experiences for various target platforms based on the Unity framework.
Your primary responsibilities will be to implement interactive functionality translating design ideas, concepts, and requirements into a functional and engaging experience.
A commitment to collaborative problem solving, sophisticated design, and a quality product are essential.
Technical Skills Needed
• Minimum 3 years of professional experience with VR/AR technologies

Unity Artist

Sun, 07/15/2018 - 09:00

We are seeking a highly experienced Unity Artist to work with us across a range of exciting new projects.

Your primary responsibilities will be to work alongside a creative team of artists and modelers to translate assets and design ideas, concepts, and requirements into a engaging, world-class experiences.

You will be creating various shots, animations, lighting and shading inside the Unity engine to achieve the final creative vision.

Mid to Senior Unity Developer

Sun, 06/10/2018 - 09:00

We are currently looking for a Mid-to-Senior UNITY Developers to join us on an immediate start for a short-term contract.
This job is based out of our Sydney studio, working alongside our Alt.R+D team on exciting new projects that combine VR, AR and gaming.
Distinct possibility for full time role for the right candidate.
RESPONSIBILITIES
• Responsible for maintaining high work standards
• Maintaining attention to detail in all aspects of production
• Attend regular meetings and show work in progress updates
• Optimize solutions for mobile

3D VR Property Development project

Hi, we are an agency based in Auckland, New Zealand and are submitting a proposal to a real estate agent to build a 3D virtual reality walkaround for a proposed 32 apartment block viewable through either Oculus or mobile headset, Google Cardboard and web browser.

We are currently sourcing quotes from virtual reality developers who are interested in the project on a fixed fee basis. Please get in touch if you are interested and have experience with developing VR web apps or Apple and Android apps for Oculus, Google Cardboard and web.

VR Rendering Developer

Responsibilities:
• Engine level code work including both platform and rendering level code
• GPU Level code work, specifically around performance tweaking
• Improving and implementing clean interfaces and architectures that fit multiple devices
• Managing a large codebase that touches many platforms without breaking them
• Testing oriented design and careful programming of large scale systems
• Interacting with Art and Construction Engineering teams to make usable tools and interfaces

VR Engine Developer

Responsibilities:
• Working individually and within a small team of developers to implement, customize and troubleshoot engine-level code for Virtual Reality projects
• Helping bring cohesive and user-friendly Virtual Reality experiences
• Interacting with Art and Construction Engineering teams to make usable tools and interfaces
• Managing large codebases that touches many platforms without breaking them
• Open minded forward thinking, keeping up to date on current techniques, research, graphics data, hardware and extended reality technologies.