Augmented / Virtual Reality

VR Rendering Developer

Responsibilities:
• Engine level code work including both platform and rendering level code
• GPU Level code work, specifically around performance tweaking
• Improving and implementing clean interfaces and architectures that fit multiple devices
• Managing a large codebase that touches many platforms without breaking them
• Testing oriented design and careful programming of large scale systems
• Interacting with Art and Construction Engineering teams to make usable tools and interfaces

VR Engine Developer

Responsibilities:
• Working individually and within a small team of developers to implement, customize and troubleshoot engine-level code for Virtual Reality projects
• Helping bring cohesive and user-friendly Virtual Reality experiences
• Interacting with Art and Construction Engineering teams to make usable tools and interfaces
• Managing large codebases that touches many platforms without breaking them
• Open minded forward thinking, keeping up to date on current techniques, research, graphics data, hardware and extended reality technologies.

AR/VR Unity Developer

Thu, 03/15/2018 - 09:50

TAFE NSW, the largest training provider in Australia, has entered into a period of significant change and modernisation. The creation of TAFE Digital provides the foundation to further leverage innovation, creativity and emerging technologies to enhance the student experience.
About the role

You will be developing and embedding Augmented Reality and Virtual Reality into selected TAFE Digital products to enhance educational learning products and solutions, as well as the overall learning experience across a variety of industries and disciplines.

AR/ VR Animator

Thu, 03/15/2018 - 09:50

TAFE NSW, the largest training provider in Australia, has entered into a period of significant change and modernisation. The creation of TAFE Digital provides the foundation to further leverage innovation, creativity and emerging technologies to enhance the student experience.

About the role

You will be developing and embedding Augmented Reality and Virtual Reality into selected TAFE Digital products to enhance educational learning products and solutions, as well as the overall learning experience across a variety of industries and disciplines.

Senior Unity Developer (Multiplayer Virtual Reality)

The Pulse is seeking a highly motivated and qualified Senior Unity Developer with multiplayer experience to join the team, as we take an exciting new VR platform from prototype to product. Pulse IQ is a new Virtual Reality platform set to revolutionize Learning from curriculum led education to corporate training. We’re looking to you, to bring a positive attitude and dedication to the team that conceived the product and help us bring it to life.

Animator - Weta Workshop/Magic Leap

Wed, 05/31/2017 - 14:43 to Fri, 06/30/2017 - 00:43

As a member of the Invaders development team, you will be tasked with creating compelling, authentic character animations for both in-game enemies and story characters/NPCs of all shapes, sizes and limb numbers, as well as eye-catching environmental scripted events and weapons/tools animations on a grand scale.

If this sounds like your dream job, or you'd like a little bit more info before you throw your hat into the ring, please click the link below.

Associate Producer - Weta Workshop/Magic Leap

Wed, 05/31/2017 - 14:38 to Fri, 06/30/2017 - 00:38

As an Associate Producer, you will be responsible for ensuring smooth and efficient operations of assigned departments. You will manage the creation and maintenance of department schedules and track assets as they progress through the development pipeline. That’s not all, though - this job is nothing if not varied. Additional responsibilities in this role might include curating project documentation, assisting in studio recruitment efforts, including new hire onboarding, providing support for studio operations and everything in-between.

VFX Artist - Weta Workshop/Magic Leap

Wed, 05/31/2017 - 16:32 to Fri, 06/30/2017 - 00:30

As a member of the Invaders VFX team, you will be a critical component of the studio’s content creation pipeline, charged with creating visually stunning environmental, character and UI VFX content, then integrating it into the Unity game engine. Working with a wide variety of team members and departments, you will also be responsible for troubleshooting and optimising existing VFX content to ensure it functions correctly and efficiently.

If this sounds like your dream job, or you'd like a little bit more info before you throw your hat into the ring, please click the link below.