In case you missed the big header above this post, the Canberra Games Festival is on this weekend!
3D Environmental Artist
Do you have a burning desire to make games, but can't program or draw?
Unrealtournament2004.com.au has an interview with local map editor Chris Blundell, better known as Plutonic. Chris was responsible for AS-RobotFactory from Unreal Tournament 2004...
Thanks to Chris for posting the following in the forum..
Hi guys i found this on DLF....could find some sumeans that are interested [8D]
To apply for a position with Blue Tongue, send an email with resume and supporting material through to the Blue Tongue HR department - firstname.lastname@example.org and we will respond as quickly as possible.
Blue Tongue Entertainment Limited is an equal opportunity employer.
Art director (1 available)
Animators (3 available)
Texturer/Modeler (2 available)
Background/Environment artist (1 available)
System administrator (1 available)
Submitted by (Brent Waller)
Level Designer Position
Submitted by THQ Studio Australia
"There is a lot of new stuff in 1.2.11. New contributors are getting involved and are making things even better. New light radius drawing courtesy of James Monroe at Raven, q3map2 integration with Ydnar's help (yes, it's included in 1.2.11 now), and a lot of tweaking by Arnout at SplashDamage (straight from their Enemy Territory editor). Be sure to read the ChangeLog for all details."
Gamasutra has a great article discussing the role of architecture in videogames, and how the environment supports gameplay.