3ds Max (Character) Modeller wanted

Job Position type: 
News type: 
Event Date: 
Monday, 27 August 2012 (All day) to Thursday, 30 August 2012 (All day)

Output still images using existing 3ds max scene and character models. Some simple lighting or remodeling may be required. Estimated eight hours work for junior/mid level talent. Start ASAP.

Still images of character poses will be comped onto existing backgrounds previously rendered from the max scene.

Characters are rigged but only stills required with no further rigging needed. Style of scene is relatively simple and cartoon like with no high end polish VFX treatment required however you will need to be proficient with;

- 3ds Max workflows and file structures in the event there are any missing elements that need chasing (eg vray dll error messages on loading - that kind of thing).
- Competency with matching character poses, lighting and framing to existing background (reference) plate and other existing shots of characters in the scene.
- Best practice output practices for characters being comped in Photoshop.
- Photoshop compositing skills helpful.

About twelve shots to be output, all with very similar treatment and located against the same background.

Work to be undertaken at Fitzroy premises. Flexible hours proposed as an approx. three hour scoping/prep session followed by an approx. five hour completion session.

Work is for a self-funded/independent demo in search of production funds and project details are confidential.

Fee is negotiable. Please provide indicative rates.

Email: qwertyu@netspace.net.au


Anonymous's picture

The complete lack of information regarding the persons/organisation looking to hire doesn't inspire confidence. I don't mean any disrespect, but a little bit of background would go a long way.