We are looking for a part-time producer to work on an exciting unannounced project in South Melbourne for 3-6 months. You will need to be Melbourne-based, and will be working with a small team of experienced game developers to help establish their pipelines and processes. This paid role will currently be focused around prototyping game features and exploring 3D graphic solutions, and is not suitable for entry-level role applicants.
The successful candidate will:
Be people and process driven, and ready to take the initiative
Have excellent communication, time management, and organisational skills
Work alongside senior management to maintain positive work culture and keep the team on track to avoid crunch and fatigue
You will be responsible for:
Managing and coordinating the production schedule
Working with the team to identify and manage potential risk factors
Running regular stand-ups and retros, recording velocity of product delivery
Tracking tech initiatives and exploration
Tracking project budget and (if applicable) assisting with basic finance management
Documenting and managing production processes
Facilitating QA and task prioritisation
You will need:
1+ shipped game titles on any platform, outside of a university setting
Project management expertise (we are flexible in terms of software solutions)
Experience with Agile and scrum methodologies
Experience working with contractors and outsourcers
Knowledge of running small teams with local and remote members
Preferred: Budget and finance management experience using Xero or similar
If you meet most of these criteria, we encourage you to apply. We are more than happy to talk to applicants from other industries with equivalent experience. We are particularly welcoming of diverse applicants, but are interested in anyone and everyone who feels they would be a valuable addition to our team!
To apply, email firstname.lastname@example.org with your resume, a brief cover letter, and a picture of your favourite cat(s).