Scientific Games is a leading innovator in the regulated gaming and global lottery industries. We specialise in the development, production and distribution of fun and exciting products such as Instant Scratch products and systems, Electronic Table Games, Gaming Machines and advanced Casino systems.
With over 8000 employees around the world, we are always looking for high performing people to join our exciting and innovative business. We want professionals from all types of backgrounds with varying experiences to contribute to our diverse, but strong culture – to create the world's best gaming and lottery business.
Join an awesome team in our brand new premises with facilities such as a games room with ping pong tables, pinball machine, and arcade machines. We have an active social club that holds events, competitions and activities that help to create a fun work environment. The company also offers the opportunity for artistic development/training in various areas
The primary role of the Animator is to contribute to the conceptualization, and development of new animation content for games working in collaboration with the Art Studio and Software Development teams, including developing new tools to further the efficiency of animation with the team.
Duties and Responsibilities:
Develop character and prop animations using traditional, 3D, and motion design techniques for Electronic Gaming Machine products.
Where necessary, assist in supervising animation work within the team to ensure the artistic integrity and quality of assets.
Assist the Art Team Leader in providing mentorship and training in new tools and techniques to the team.
In accordance with creative briefs, develop initial animation concepts and continue these through to final designs.
Contributes to a range of deliverables within the EGM studio team.
Liaise with software engineers and game designers.
3+ yrs. experience working in an animation capacity, preferably within a game development studio
Extensive training/experience in the use of digital art and animation software, including After Effects, Trapcode, Maya, 3DS Max, or similar.
Necessary knowledge includes all tasks related to both traditional and 3D animation, including character animation, modelling, rigging, lighting, and texturing, as well as particle systems and motion graphics development.
Employment will also require sound traditional art skills.
A critical eye for detail and ability to follow/maintain stringent guidelines.
Experience working in a fast paced production environment.
Gaming industry/related experience preferred.
Tertiary qualifications in appropriate art related field are preferred, but not essential.
How to Apply:
If you believe you would excel in this role please send an application letter addressing the positions key requirements, along with a copy of your CV and examples from your portfolio to firstname.lastname@example.org.
Australian residents / citizens only need apply
No Recruitment Agencies Please