Graphic Artist / Illustrator

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Scientific Games is a leading innovator in the regulated gaming and global lottery industries. We specialise in the development, production and distribution of fun and exciting products such as Instant Scratch products and systems, Electronic Table Games, Gaming Machines and advanced Casino systems.

With over 8000 employees around the world, we are always looking for high performing people to join our exciting and innovative business. We want professionals from all types of backgrounds with varying experiences to contribute to our diverse, but strong culture – to create the world's best gaming and lottery business.

Join an awesome team in our brand new premises with facilities such as a gym, games room with ping pong tables, pinball machine, and arcade machines. We have an active social club that holds events, competitions and activities that help to create a fun work environment. The company also offers the opportunity for artistic development/training in various areas

Overview:

This unique and exciting full time opportunity will be based in our brand new Silverwater Head Office where you will see yourself an integral part of our Research and Development department. As a Graphic Artist/Illustrator you will be responsible for the following:

Essential Duties and Responsibilities:

Create illustrations and animations for Electronic Gaming Machines (EGM) products
Create briefs, develop initial art concepts and continue these through to final designs
Liaise with software engineers and game designers
Develops product concept, strategy and theme
Creates layouts from existing game designs
Participates in team meetings to share relevant information and technology transfer
Researches new services, techniques, and competing products to help understand current and future technologies

Knowledge, Skills and Abilities:

Experience with After Effects CC, AE particle effects plug-ins and 3D software (3DS Max or Maya) would be highly advantageous.
Adobe CC Suite (Specifically Photoshop & Illustrator).
A critical eye for detail and ability to follow/maintain stringent guidelines
Experience working in a fast paced production environment
Requires extensive understanding of all art and files preparation, layout procedures and processes, type design and manipulation

Experience, Education and Qualification:

3+ years' experience in animation/motion design, as well as Illustration, design, layout and rendering skills
Bachelor's degree or equivalent experience

How to Apply:

If you believe you would excel in this role please send an application email to matthew.hansen@scientificgames.com, along with a copy of your CV and examples from your portfolio.

Australian residents / citizens only need apply

No Recruitment Agencies Please