Senior C++ Gameplay Programmer

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Event Date: 
Monday, 17 July 2017 - 12:00pm

SweatyChair is expanding!

We are moving to a new office and seeking for more gameplay "ProgrammerS" to join our team!

We are offering both contract/permanent term positionS with view to extension depending on project requirements.

You should have:

* Strong understanding of C/C++ or C#
* Sound knowledge of 3-D maths and physics
* Ability to work on tasks unsupervised
* Self-motivation
* Strong technical problem-solving skills
* Ability to identify and implement fun gameplay
* Ability to provide creative input into the design and implementation of gameplay mechanics
* Ability to integrate quickly into an existing team

Desired skills:

* Have developed and implemented gameplay mechanics on a commercial game
* Prior experience working with Unity
* Experience in one or more of the following gameplay disciplines:

*Artificial intelligence
*Gameplay physics
*Effects, including both particle and sound
*User interface design and implementation

Selection Criteria:

* Strong understanding of C++
* Two or more years experience making games
* Worked on at least one completed or soon-to-be-released game title(s)
* Experience working with current generation console and/or mobile devices

* Huge passion for creating and playing games <--- A MUST!

It's an on-site position, relocation can be arranged for the right candidates!

All applications must include a folio with examples of your work, as either a CD/DVD or a link to an online portfolio, and a cover letter addressing the selection criteria. We are unable to process applications which do not include this information.

contact:
Brian
recruit@sweatychair.com