Experienced 3D Character Artist

Job Position type: 
News type: 
Event Date: 
Monday, 15 October 2018 - 11:41am to Monday, 7 January 2019 - 11:00am

At League of Geeks, we passionately devote ourselves to forging engaging and enduring characters for our games. With some of the best Concept Artists amongst our ranks, we are now on the hunt for an exceptional 3D Character Artist to help bring our concepts to life. Candidates must possess the ability to create super appealing characters, whilst utilising their experience to apply the best practices in crafting real-time assets.

With guidance from the Art Director and Lead Artist, the Character Artist will contribute to the artistic vision primarily through character development; bringing concepts from digital sculpt to final in-game asset. Utilising both artistic and technical skills, they will also be responsible for UV mapping, texturing and material setup. They will also be expected to actively collaborate with other developers and contribute to the development of artistic techniques and processes.

As an agile team, we love experienced generalists possessing deep specialisations and this is an excellent opportunity for you to invest in your skillset, whilst having a major impact on the experiences we craft and deliver to our players. We are committed to building one of the best working environments in the world and you will become a core member of the LoG family, making that a reality. Not to mention you’ll be part of our planning meetings, design discussions, and of course Friday afternoon events, weekly LoG Dog Day, and more.

If you’re keen to work with one of the world’s leading independent studios and get in on the ground floor for our unannounced project, helping to shape our new, original IP, we want to hear from you.

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Exceptional organic and hard surface modelling and sculpting skills.
Excellent sense of form, shape, silhouette, colour and anatomy.
Ability to work in different styles.
Understanding of topology for animation.
Strong texturing skills. Efficient UV layout and map baking abilities.
Proficiency in ZBrush, Maya and Photoshop.
Excellent communication, creative collaboration and teamwork skills.
A high attention to detail and thoroughness.

Bonus Points:
Experience with PBR workflows.
Proficiency with Substance Painter and / or Substance Designer.
Development experience in Unity.
Experience in character rigging, environment and prop modelling and / or other areas of game development.
Drawing and sculpting skills in traditional media.

Modelling, sculpting and texturing of characters in accordance with artistic direction, technical restrictions and production deadlines
Take direction from the Lead Artist and Art Director and make revisions as needed.
Follow established production pipelines, procedures and conventions, and to help document these where required.
Create proxy character models for early game integration
Assist in environment / prop modelling when required
Create and render marketing assets
Contribute to improvements in character production workflows and pipelines
Collaborate with other Artists and the broader team to help bring the project vision to life
Actively improve skill set by keeping up to date with industry trends and techniques
Help LoG build and maintain a great working culture through positive teamwork. This includes contributing to constructive peer feedback, assisting more junior members / work experience students and raising any issues early with their Lead so they may be resolved.

How to Apply:
If this role and a future at LoG sounds good to you, send an up-to-date CV, cover letter and link to folio with examples of your work to careers(at)leagueofgeeks(dot)com.

This role cannot be held remotely. However, relocation assistance is available for the perfect applicant.

Please note that due to the number of applications, we will only be notifying successful applicants.