3D Art Generalist

Job Position type: 
News type: 

At League of Geeks, we passionately devote ourselves to forging compelling and enduring experiences for our games. With some of the best concept artists amongst our ranks, we're now on the hunt for an exceptional 3D generalist to join our team. Candidates must possess the ability to create and finish appealing 3D models, across a broad range of needs, whilst utilising their experience to apply best practices in crafting real-time assets for games.

Under guidance from the creative director and lead artist, the 3D generalist will contribute to the artistic vision by building and texturing 3D game assets such as environmental art, weapons and props, VFX, UI, and more. Utilising both artistic and technical skills, they will also be responsible for texturing and material setup, bringing the assets into Unity and helping to create vivid game scenes.

If you’re keen to work with one of the world’s leading independent studios and get in on the ground floor for our new, original IP, we want to hear from you.

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Demonstrable expertise creating 3D assets for games, both high and low poly.
An understanding of and experience with 3D art pipelines for games.
The ability to adapt artistic style to match concept art or vision.
Creative spirit with a burning desire to craft great art.
The ability to work independently and manage task lists and workflow.
Thoroughness and high attention to detail.
Excellent communication, creative collaboration and teamwork skills.
A commitment to working in a professional, inclusive and supportive environment.

Bonus Points:
3+ years of professional game development experience.
Proficiency in Maya, Photoshop and Unity.
Experience in character modelling.
Experience in environmental art and/or level design.
Skilled in Zbrush, Houdini or Substance Painter/Designer.
Skilled in MEL, Python, C# and rigging and animation experience

Modelling, texturing, lighting and VFX as needed.
Work with design, code and art departments to create and implement 3D game art.
Assist in creating marketing assets from game art.
Continual improvement of their own processes and pipelines.
Collaborate with other developers and contribute to the development of artistic techniques and processes.

Weekly bring-your-dog-to-work day. Yeah, dogs!
Flexible work arrangement opportunities and family-friendly considerations.
Professional development track, mentorship and support.
Professional and personal travel insurance.
Monthly self-directed professional development and game jam days.
Friday afternoon team social events.
Annual Summer family picnic and DefGeek party.
Located in Melbourne, Australia. World’s most livable city seven years in a row.

How to Apply:
If this role and a future at LoG sounds good to you, send an up-to-date CV, cover letter and link to folio with examples of your work to careers(at)leagueofgeeks(dot)com.

This role cannot be held remotely. However, relocation assistance is available for the perfect applicant.

Please note that due to the number of applications, we will only be notifying successful applicants.