Engine Programmers

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Tuesday, 3 April 2018 - 2:00pm

Engine Programmers.

General Duties:

Work closely with producers, game designers and artists to implement a next-generation game
Implementing, optimizing and maintaining core game engine systems
Modify, enhance and maintain asset pipelines and tools
Staying up-to-date with new technologies and architectures
Follow Tantalus' standards and best practices
Assist and mentor other programmers in your areas of expertise

Skills, Abilities and Qualifications:

Good familiarity with game engine architectures
Excellent C++ programming skills
Familiarity with large-scale C++ project development
Writes clear, robust, maintainable code
Excellent problem solving skills
Demonstrated ability to create and deliver to deadlines
Naturally works as part of a team
Excellent written and verbal communication skills
Good interpersonal skills
A genuine enthusiasm and passion for the games industry

Desirable:

Recent console development experience
Good grasp of, and experience writing in, assembler dialects (e.g. MIPS, PowerPC, X86)
Experience writing in shader languages (e.g. GLSL, HLSL)
3 years' games software development experience
Experience with code optimization and profiling tools (i.e. VTune, PIX)
C# and/or a scripting language (e.g. Python)
Experience interfacing with 3D art applications (e.g. Maya)
A degree in a course such as Computer Science, Computer Engineering, or Mathematics preferred. Self taught applicants must be able to demonstrate a high level of competency with game related demo code

Must be eligible to work in Australia (we cannot sponsor working visas).

Please email tantalus@tantalus.com.au with your CV and cover letter attached, and include the words 'Engine Apr 2018' in the subject line of your email.