week 3: iphone, minimal win32 engine and asset pipeline

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wow, rather unimpressed with writing code on the mac, both the IDE and objective-c, so quite merrily writing code now on win32 c++, do preview builds on win32, and copy code across to mac to build and deploy on iphone.

have asset pipleine (textures, geometry, materials, sprites) working, attach screen shot is 3 iphone captues where i'm drawing a openGLES view over the camera, with the camera 'down' controlled by the iphone accelerometer. window with grey background is preview of application running on win32.

was curious what performance hit that would cost, impressed i can hold 60fps with camera in background, iphone 3GS has some grunt.