Skip to main content

Skin shader update pimp

Submitted by J I Styles on

Had a bit of time free here and there over the last month so been taking another swing at my skin shader. Also, expect a max viewport bloom shader for max8 soon(ish). 2009?
Haven't finished it up so no release yet.

new features are a micro detail overlay map, new soft light blending algorithm, and independant colour inputs for hemaglobin and melanin layers hack.

big image...
http://server2.uploadit.org/files/jistyles-skin_softlight_small.jpg

Submitted by Makk on Fri, 28/04/06 - 7:50 AM Permalink

"emaglobin and melanin layers" lol! I had to read that line twice, sounded like you made that bit up, but I'll take your word for it ;) But seriously, mind giving a quick explainiation of what that means?!?
Whilst I have no idea about that, I do know that the end result youve posted looks super sexy :)

Submitted by J I Styles on Fri, 28/04/06 - 8:21 AM Permalink

hehe, I understand that reaction - the amount of digging through research papers and feeling like it's a completely different language has been a pretty big learning curve -- basically hemoglobin and melanin are the main things that give visual pigmentation to skin. Here's a pretty good paper on the subject:
http://www.mi.tj.chiba-u.jp/~tsumura/Tsumura/projects/Siggraph2003/Tsum…
it's way over the top of what I'm doing, they're doing crazy stuff like light analysis and image synthesis. Still explains what it's all about if you just check out the pictures though. My method is an absolute bare bones of layer combining in a way to hack the general look of it togethor for real time, using the basic theory behind it.

Submitted by J I Styles on Thu, 11/05/06 - 7:40 PM Permalink

quick note, released an initial version

grab it off my site under the hlsl area
http://www.jistyles.com

copy+paste: Just a note too, the micro detail map is a tileable normal map, but with the blue channel taken to 50% so the overlay works. Just the same as doing a photoshop layer overlay for a normal map.

I'll probably get another update soonish with source files for a head or something, just for example settings.

Submitted by Makk on Sun, 14/05/06 - 10:56 PM Permalink

I will have to try this out :)

Submitted by codyalday on Wed, 17/05/06 - 5:03 AM Permalink

Downloaded but unsure how to use it, could u tell me how to use it please J.I. Styles?

Had a bit of time free here and there over the last month so been taking another swing at my skin shader. Also, expect a max viewport bloom shader for max8 soon(ish). 2009?
Haven't finished it up so no release yet.

new features are a micro detail overlay map, new soft light blending algorithm, and independant colour inputs for hemaglobin and melanin layers hack.

big image...
http://server2.uploadit.org/files/jistyles-skin_softlight_small.jpg


Submitted by Makk on Fri, 28/04/06 - 7:50 AM Permalink

"emaglobin and melanin layers" lol! I had to read that line twice, sounded like you made that bit up, but I'll take your word for it ;) But seriously, mind giving a quick explainiation of what that means?!?
Whilst I have no idea about that, I do know that the end result youve posted looks super sexy :)

Submitted by J I Styles on Fri, 28/04/06 - 8:21 AM Permalink

hehe, I understand that reaction - the amount of digging through research papers and feeling like it's a completely different language has been a pretty big learning curve -- basically hemoglobin and melanin are the main things that give visual pigmentation to skin. Here's a pretty good paper on the subject:
http://www.mi.tj.chiba-u.jp/~tsumura/Tsumura/projects/Siggraph2003/Tsum…
it's way over the top of what I'm doing, they're doing crazy stuff like light analysis and image synthesis. Still explains what it's all about if you just check out the pictures though. My method is an absolute bare bones of layer combining in a way to hack the general look of it togethor for real time, using the basic theory behind it.

Submitted by J I Styles on Thu, 11/05/06 - 7:40 PM Permalink

quick note, released an initial version

grab it off my site under the hlsl area
http://www.jistyles.com

copy+paste: Just a note too, the micro detail map is a tileable normal map, but with the blue channel taken to 50% so the overlay works. Just the same as doing a photoshop layer overlay for a normal map.

I'll probably get another update soonish with source files for a head or something, just for example settings.

Submitted by Makk on Sun, 14/05/06 - 10:56 PM Permalink

I will have to try this out :)

Submitted by codyalday on Wed, 17/05/06 - 5:03 AM Permalink

Downloaded but unsure how to use it, could u tell me how to use it please J.I. Styles?