Well well? it's been a while hasn?t it?
A few months since the last level design posting on the Sumea forums. This has mostly been contributed to two things.
1) I moved house. Packing, moving, cleaning and unpacking was a total bitch to be honest. My room was pretty damm easy. The rest of the house was filled with the compound shit of a whole families 10 years stay. Needless to say it took a long time and many trips to the tip.
2) My sister visited around this time as well. And by visited; I actually mean she spent 6 weeks with us. I?m not on the best terms with my sister. And creative work is hindered when her 3 year old comes into my room every 15 minutes. Bounces on the bed and steals DVDs.
It wasn?t a total loss. I got some game design work done. Including documents and a game review. And I?m a believer that nothing is a total waste of time.
However. I do have something special included with this update. A video!!!!
7 minutes long. While not a perfect piece of level design and sporting a few bugs. I do hope it impresses some of you guys on the search for people not just with talent. But those who are willing to learn and are trying passionately to get into the industry. [Honestly though. I wouldn?t call myself talented. Skilled is a better word. Skill is earned. Talent comes naturally.]
A good deal of features is covered in the video. While the quality isn?t the best, take a hard look for some elements. These include:
? Triggered and non-triggered Particle effects like steam ? energy ? beams ? trail emitters.
? Use of the Karma physics engine to create movable static meshes.
? Moderately complex scripted sequences.
? Cinematic Sequences.
? Water and damage Volumes.
? Animated textures and Textures using Alphas.
? A wide range of textures and static meshes.
? The use of animated static meshes ? Movers.
? SkyBoxes used for outer space.
? The use of zone-portals and anti-portals to maximize performance.
As I?ll say again. The movie has its fair share of bugs. And the screen capture program I was using has chopped down the quality of picture. However at 640x480 and at 30meg one can?t complain.
You can watch it here:
The reason for this video being made is that I?ve just posted and mailed off my midyear folio and design application to a few studios around Australia. The hope being. That with any luck these folios will reach someone who will give it the time to look over the content discs. It would probably be better if I didn?t say whom I sent these resumes too. I?ll tell you one thing though. While the possibly of getting a industry job merits sacrifices and money. Printing and posting just one folio cost me $18.
Personally I?m quite tired of playing the waiting game. And if the job isn?t going to find me. I?m going to find the job. Whether it is level or game design.
Well guys, fingers are crossed. And hopefully something will come of all this. I?m sure hoping it does. Until next time.