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character - skullface

i started a character that i want to get done before the challenge, here be it

firstly, a couple of shots from inside zbrush

[img]http://i32.photobucket.com/albums/d3/shika01/ba4d0931.jpg[/img]

[img]http://i32.photobucket.com/albums/d3/shika01/590e23fa.jpg[/img]

and a render in 3ds max

[img]http://i32.photobucket.com/albums/d3/shika01/f4c613c2.jpg[/img]

the low poly mesh. the hair is a mock-up

[img]http://i32.photobucket.com/albums/d3/shika01/2718b90a.jpg[/img]

and heres the low res mesh with the normal map
apparently max isnt good at rendering seams on normal maps, but it does look good in xnormal

[img]http://i32.photobucket.com/albums/d3/shika01/cf120971.jpg[/img]

still working on the back of the legs and the hands in zbrush.
yay for zmapper

- David

Submitted by parka on Wed, 24/05/06 - 10:27 AM Permalink

I like it! His hands are MASSIVE! But yeah, loooking good. Can't wait to see the final product!
-Parka

Submitted by Makk on Thu, 25/05/06 - 12:54 AM Permalink

looking good dude :)
Ankles look a little thick, I would also check some muscle ref as the clavicle area looks a little strange.
Love his massive hands but youre not going to give him long girly hair are you?!?! ;)
Keep it up

Submitted by shika on Thu, 25/05/06 - 4:52 AM Permalink

long MANLY hair Makk :)
i changed the clavicle before rendering the normal map. even though i liked it before, people kept mentioning it

Submitted by shika on Tue, 30/05/06 - 10:35 AM Permalink

still an early WIP, just messing around with materials and colours.

how bout that bloom eh?

edit: update below

Submitted by souri on Mon, 26/06/06 - 7:32 PM Permalink

Incredible work [:)] I would have pushed his calf muscles a tiny bit higher, but other than that, it's perfect.

Posted by shika on

i started a character that i want to get done before the challenge, here be it

firstly, a couple of shots from inside zbrush

[img]http://i32.photobucket.com/albums/d3/shika01/ba4d0931.jpg[/img]

[img]http://i32.photobucket.com/albums/d3/shika01/590e23fa.jpg[/img]

and a render in 3ds max

[img]http://i32.photobucket.com/albums/d3/shika01/f4c613c2.jpg[/img]

the low poly mesh. the hair is a mock-up

[img]http://i32.photobucket.com/albums/d3/shika01/2718b90a.jpg[/img]

and heres the low res mesh with the normal map
apparently max isnt good at rendering seams on normal maps, but it does look good in xnormal

[img]http://i32.photobucket.com/albums/d3/shika01/cf120971.jpg[/img]

still working on the back of the legs and the hands in zbrush.
yay for zmapper

- David


Submitted by parka on Wed, 24/05/06 - 10:27 AM Permalink

I like it! His hands are MASSIVE! But yeah, loooking good. Can't wait to see the final product!
-Parka

Submitted by Makk on Thu, 25/05/06 - 12:54 AM Permalink

looking good dude :)
Ankles look a little thick, I would also check some muscle ref as the clavicle area looks a little strange.
Love his massive hands but youre not going to give him long girly hair are you?!?! ;)
Keep it up

Submitted by shika on Thu, 25/05/06 - 4:52 AM Permalink

long MANLY hair Makk :)
i changed the clavicle before rendering the normal map. even though i liked it before, people kept mentioning it

Submitted by shika on Tue, 30/05/06 - 10:35 AM Permalink

still an early WIP, just messing around with materials and colours.

how bout that bloom eh?

edit: update below

Submitted by souri on Mon, 26/06/06 - 7:32 PM Permalink

Incredible work [:)] I would have pushed his calf muscles a tiny bit higher, but other than that, it's perfect.