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Senior Concept Artists,Visual FX Coder@Irrational

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

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    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

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Submitted by souri on
Forum

Senior Concept Artists, Visual FX Coder opening at Irrational games Canberra

Here at Irrational Games we can boast about taking gaming innovation to the next level. Our recent success at the 2006 E3 convention saw us take out the much coveted ?Game of the Show? award for Bioshock by beating the likes of Super Mario for the top honour (IGN, Gamespot and Gamespy).

We have also had the privilege of being awarded the title of ?IGN Developer of the Year 2005?.
This is the type of exposure and experience you can share by joining our award winning team in our Australian Studio.

Based in the heart of Australia?s national capital, Canberra, we are experiencing booming success in the industry and due to this growth we are in need of a number of talented and passionate individuals to join us.

Senior Concept Artists

We are currently seeking the talents and creative vision of 2 Senior Concept Artists; one to specialize in Environment concept art and the second in Characters and Creatures.

You will have worked in a similar role on a recent game, film or TV show and should have work that demonstrates an outstanding ability to deliver stylistically and technically excellent environmental concepting or creature & character designs that focus on creativity, plausible anatomy and ideas that will work beyond a simple sketch. You will be able to demonstrate skills from rough staging sketches through to painted reference that our art team can work from. The ability to work to a brief and follow a tight process without compromising the core ideas is also essential.

Strong technical art skills are highly desired with a good understanding of colour theory, perspective, drafting, lighting etc being hugely beneficial, use of industry standard tools such as Photoshop is also a requirement.

You must be a superb, pro-active communicator who is happy to take direction and through example communicate that message clearly to the rest of the art and level construction team.

In return we can offer you the opportunity to put your skills, vision and experience to the test by working on some highly anticipated and exciting projects that we currently have under way. This is a rare chance to play a crucial part in developing a AAA title and to work with some of the best talent in the industry.

Please send your CV and portfolio details to Ali Hinton, Recruitment Manager at ali@irrational.com.au

When applying you should submit a portfolio that demonstrates your original ideas as both the final result of your work and the methods you used to arrive at it.

Visual FX Coder

We are currently seeking the talents and technical expertise of a Visual Effects Coder.
You must have a superb knowledge of C/C++, OO principles, shader language and general rendering technologies that has been demonstrated in recently released console titles.
An acute understanding of the 3D graphics research areas including particles, fluid, fog, cloth and screen space effects along with how to utilize and optimize these technologies in games is essential.

This role will require you to work closely with the art team so a good working knowledge of content creation tools is a big plus, in particular 3DS max & Unreal 3 Editor.
Communicating your specialist knowledge is of utmost importance so you must be a team player who is equally comfortable dealing with creative and technical colleagues.

In return we can offer you the opportunity to put your skills, vision and experience to the test by working on some highly anticipated and exciting projects that we currently have under way. This is a rare chance to play a crucial part in developing a AAA title and to work with some of the best talent in the industry.

Please send your CV and portfolio details to Ali Hinton, Recruitment Manager at ali@irrational.com.au

Posted by souri on
Forum

Senior Concept Artists, Visual FX Coder opening at Irrational games Canberra

Here at Irrational Games we can boast about taking gaming innovation to the next level. Our recent success at the 2006 E3 convention saw us take out the much coveted ?Game of the Show? award for Bioshock by beating the likes of Super Mario for the top honour (IGN, Gamespot and Gamespy).

We have also had the privilege of being awarded the title of ?IGN Developer of the Year 2005?.
This is the type of exposure and experience you can share by joining our award winning team in our Australian Studio.

Based in the heart of Australia?s national capital, Canberra, we are experiencing booming success in the industry and due to this growth we are in need of a number of talented and passionate individuals to join us.

Senior Concept Artists

We are currently seeking the talents and creative vision of 2 Senior Concept Artists; one to specialize in Environment concept art and the second in Characters and Creatures.

You will have worked in a similar role on a recent game, film or TV show and should have work that demonstrates an outstanding ability to deliver stylistically and technically excellent environmental concepting or creature & character designs that focus on creativity, plausible anatomy and ideas that will work beyond a simple sketch. You will be able to demonstrate skills from rough staging sketches through to painted reference that our art team can work from. The ability to work to a brief and follow a tight process without compromising the core ideas is also essential.

Strong technical art skills are highly desired with a good understanding of colour theory, perspective, drafting, lighting etc being hugely beneficial, use of industry standard tools such as Photoshop is also a requirement.

You must be a superb, pro-active communicator who is happy to take direction and through example communicate that message clearly to the rest of the art and level construction team.

In return we can offer you the opportunity to put your skills, vision and experience to the test by working on some highly anticipated and exciting projects that we currently have under way. This is a rare chance to play a crucial part in developing a AAA title and to work with some of the best talent in the industry.

Please send your CV and portfolio details to Ali Hinton, Recruitment Manager at ali@irrational.com.au

When applying you should submit a portfolio that demonstrates your original ideas as both the final result of your work and the methods you used to arrive at it.

Visual FX Coder

We are currently seeking the talents and technical expertise of a Visual Effects Coder.
You must have a superb knowledge of C/C++, OO principles, shader language and general rendering technologies that has been demonstrated in recently released console titles.
An acute understanding of the 3D graphics research areas including particles, fluid, fog, cloth and screen space effects along with how to utilize and optimize these technologies in games is essential.

This role will require you to work closely with the art team so a good working knowledge of content creation tools is a big plus, in particular 3DS max & Unreal 3 Editor.
Communicating your specialist knowledge is of utmost importance so you must be a team player who is equally comfortable dealing with creative and technical colleagues.

In return we can offer you the opportunity to put your skills, vision and experience to the test by working on some highly anticipated and exciting projects that we currently have under way. This is a rare chance to play a crucial part in developing a AAA title and to work with some of the best talent in the industry.

Please send your CV and portfolio details to Ali Hinton, Recruitment Manager at ali@irrational.com.au