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Environment: western scene wip

Submitted by Kratos on

Hey all,

Heres a western scene i'm working on.

ref pic

[img]http://img12.imageshack.us/img12/4863/refpicture4pg.jpg[/img]

max pic
[img]http://img12.imageshack.us/img12/3575/westernscene10ut.jpg[/img]

Any comments would be appreciated.

later.

Submitted by MoonUnit on Sun, 22/01/06 - 10:22 AM Permalink

looking neat, how close are you looking to get to your reference picture? Is it like a challenge to replicate or is it just infact a reference

Submitted by LiveWire on Mon, 23/01/06 - 8:42 PM Permalink

what kind of polycount are you going for? Becuase you could probably add quite a bit more for even current-gen spec. Your proportions look more exaggerated compared to the picture too

Submitted by Lloyd on Sun, 12/02/06 - 11:47 PM Permalink

Hey Kratos.

Nice work so far. Next render I would consider dropping the bump on the gorund texture a little (unless this is the look your going for of course) .

Good stuff.

Submitted by Kratos on Mon, 13/02/06 - 7:37 AM Permalink

Cool :) thanks for the feedback !

Submitted by J I Styles on Mon, 13/02/06 - 7:27 PM Permalink

get some secondary light in there! Western and flash photography don't go too well with each other [;)]

It's obviously a rendered scene, and you're going for game environmental range of specs, but consider using mental ray and doing some gi/ambient occlusion... if nothing else because most static geometry has baked radiosity solutions for level developers, so don't think you're cheating with it [:D]

Posted by Kratos on

Hey all,

Heres a western scene i'm working on.

ref pic

[img]http://img12.imageshack.us/img12/4863/refpicture4pg.jpg[/img]

max pic
[img]http://img12.imageshack.us/img12/3575/westernscene10ut.jpg[/img]

Any comments would be appreciated.

later.


Submitted by MoonUnit on Sun, 22/01/06 - 10:22 AM Permalink

looking neat, how close are you looking to get to your reference picture? Is it like a challenge to replicate or is it just infact a reference

Submitted by LiveWire on Mon, 23/01/06 - 8:42 PM Permalink

what kind of polycount are you going for? Becuase you could probably add quite a bit more for even current-gen spec. Your proportions look more exaggerated compared to the picture too

Submitted by Lloyd on Sun, 12/02/06 - 11:47 PM Permalink

Hey Kratos.

Nice work so far. Next render I would consider dropping the bump on the gorund texture a little (unless this is the look your going for of course) .

Good stuff.

Submitted by Kratos on Mon, 13/02/06 - 7:37 AM Permalink

Cool :) thanks for the feedback !

Submitted by J I Styles on Mon, 13/02/06 - 7:27 PM Permalink

get some secondary light in there! Western and flash photography don't go too well with each other [;)]

It's obviously a rendered scene, and you're going for game environmental range of specs, but consider using mental ray and doing some gi/ambient occlusion... if nothing else because most static geometry has baked radiosity solutions for level developers, so don't think you're cheating with it [:D]