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killaz *wip*

Submitted by Killa Dee on

Im gonna start a bit of a *wip* to try and build up some momentum towards a new demo reel. (zif)

The updates will come very slowly, but enough jibber jabber here is my concept so far. C&C are always welcome.

Futuristic cyborg ninja
KILLA DEE2007-04-03 21:26:53

Submitted by Killa Dee on Mon, 19/03/07 - 7:01 AM Permalink

Here is my character sheet, It's not perfect but it should be okay.

KILLA DEE2007-03-19 15:54:22

Submitted by shika on Mon, 19/03/07 - 8:20 AM Permalink

Hey KD, haven't we seen the whole futuristic-ninja-cyborg with gas mask thing from you before? don't you want to mix it up a bit?

;)

Submitted by Killa Dee on Mon, 19/03/07 - 9:34 AM Permalink

Next time I promise no more futuristic-ninja-cyborgs. I could turn him into a Intergalactic space pirate?

KILLA DEE2007-03-19 02:43:41

Submitted by Killa Dee on Wed, 21/03/07 - 12:40 PM Permalink

WIP WIP! Here is some progress on blocking out the lowpoly volume. No work on cutting in good edge loops or trying to get the right flow yet, I guess that will come next.     

KILLA DEE2007-03-21 04:18:55

Submitted by Killa Dee on Thu, 22/03/07 - 4:44 AM Permalink

I should tweak this hand some more but its okay for now.
KILLA DEE2007-03-22 02:25:33

Submitted by Killa Dee on Thu, 22/03/07 - 3:31 PM Permalink

Jet pack wip, hopefully I can get this sucker into zbrush on the weekend.

KILLA DEE2007-03-22 04:37:23

Submitted by Neffy on Fri, 23/03/07 - 1:59 AM Permalink

Lookin really nice, the hands are super detailed !

Submitted by GuyBrave on Fri, 23/03/07 - 6:37 AM Permalink

the hands are cool.... I dont know what kind of poly count your goin for with this guy, but compared to the rest of the mesh, the hands might have a teensy bit too much poly density...... unless of course the hands are going to be a focal point of animation or something.....

Submitted by Killa Dee on Fri, 23/03/07 - 8:09 AM Permalink

[QUOTE=GuyBrave] the hands are cool.... I dont know what kind of poly count your goin for with this guy, but compared to the rest of the mesh, the hands might have a teensy bit too much poly density...... unless of course the hands are going to be a focal point of animation or something.....[/QUOTE]

Yeah there is a obvious difference. I'm planing on pushing the whole character to about 2 million polys in Zbrush and Max then remaking the low poly model using the high poly model as the base. I also want to try out Xnormal for baking the normals and the ambient occlusion. It should be fun :)KILLA DEE2007-03-23 01:14:01

Submitted by UniqueSnowFlake on Thu, 29/03/07 - 9:51 AM Permalink

Great start Julz, only thing that bugs me at the moment is the distance the thumb is from the main hand, Check your own thumb and see that it runs much cleaner into your wrist. love the detail in the concept should look really nice when its normal mapped. Show more please :

Submitted by Killa Dee on Mon, 02/04/07 - 11:40 AM Permalink

Yeah the thumb is wacky :P I'll fix that asap thanks USF... I got a little side tracked with the model below, after I saw a sweet thread at www.subdivisionmodeling.com and had to make my pwn symmetry thingy, hopefully I can get back on track. Fingers crossed some of the techniques may help with my hard surface modeling.

KILLA DEE2007-04-02 04:19:08

Submitted by Neffy on Tue, 03/04/07 - 2:30 AM Permalink

ohh thats cool looking, im going to go check out that link

Submitted by junkers on Wed, 04/04/07 - 3:45 AM Permalink

KILLA DEE: Do you have the exact URL for the thread on subdivisionmodeling.com which contained techniques used in building that shield?

Cheers,

Submitted by Killa Dee on Wed, 04/04/07 - 3:33 PM Permalink

[QUOTE=Neffy] ohh thats cool looking, im going to go check out that link[/QUOTE]

That Subd forum is wicked.

Hey Junkers teh direct link 4 u.

Here is some Wednesday night modeling. It's pretty ruff and I can see plenty of verts I want to tweak. Hopefully I can start to cut in some detail to this and my character over the long weekend + eat lots of chocolate bunnies!

*EDIT* This mesh is a little embarrassing ATM the back leg looks like like spew. I think I will try turn it into a panther like this image i just found -->

*Update*

KILLA DEE2007-04-06 00:33:12

Submitted by codyalday on Sat, 07/04/07 - 8:43 AM Permalink

Looking good man, keep up the good work :)

Submitted by Killa Dee on Mon, 09/04/07 - 5:58 AM Permalink

thanks cody.

I wish every weekend was a long weekend.

Submitted by Neffy on Tue, 10/04/07 - 1:59 AM Permalink

ohh looking good, love the pet... hunters rulezor

I think the panther might need a few peices of armour or a spiked collar or something to match the guy more.

Submitted by Killa Dee on Wed, 11/04/07 - 1:48 PM Permalink

[QUOTE=Neffy] ohh looking good, love the pet... hunters rulezor

I think the panther might need a few peices of armour or a spiked collar or something to match the guy more.[/QUOTE]

haha, i havent played wowza in ages.. I miss my pet pig stinky :( The nerdzor sitting next to me is in Azeroth right now, they want spikes on the helmet but their not sure if it will ruin the flow-zone (whatever teh hell that is)

here is my wednesday night throwup, armour is a golden idea thanks nef.   

KILLA DEE2007-04-11 08:21:52

Submitted by Neffy on Thu, 12/04/07 - 1:45 AM Permalink

yea that looks sick as !! ^_^

Submitted by Killa Dee on Sun, 15/04/07 - 12:56 PM Permalink

Here is a model I made today for Tribes:V, I didn't make the texture it came with T:V, i used it to match the style of the other vehicles. I have been driving it around in game for the last 20 minutes its lots of fun. I will post some screenies tomorrow.(maybe)

If you want to check out the WIP its at team-VT.com (you'll need to login, to access that page) I also put about 4 hours into a drop-ship model last night I will postup some images soon.

KILLA DEE2007-04-17 04:52:40

Submitted by Killa Dee on Tue, 17/04/07 - 2:50 PM Permalink

Here is some screen shots in game.

KILLA DEE2007-04-17 04:51:34

Submitted by Killa Dee on Wed, 18/04/07 - 2:49 PM Permalink

Here is a quick Wednesday night model, I found this concept at Joe ulbarri site after a google search for 'jetbike'. I'm planning on importing it into trives on the weekend.

KILLA DEE2007-04-18 04:54:36

Submitted by Killa Dee on Fri, 20/04/07 - 2:00 AM Permalink

Here is a Lambo I made last night 4 teh ratman, I'm planning on adding it to my vehichle.pkg now that I have got all my classes organized. I will add some more model detail and then texture it after I test the mesh in the engine.
KILLA DEE2007-04-19 16:03:44

Submitted by Brain on Fri, 20/04/07 - 1:08 PM Permalink

Certainly churning out some good lookin' stuff dude! @:-D

Submitted by Killa Dee on Sat, 21/04/07 - 10:05 AM Permalink

Hey Brain, yeah I've been try to play less and model more in my spare time.

Submitted by Johnn on Mon, 23/04/07 - 7:07 AM Permalink

I'm not sure if the Lambo's warranty will still be valid if you drive it off road like that Killa.

I'm enjoying seeing some models in game, good work.

Submitted by Killa Dee on Mon, 23/04/07 - 9:23 AM Permalink

Hey JohnN, yeah warranty is now void.

here's 1 of the jetbike (i got some better shots at home i'll postem later.)

more updates, hehe.

KILLA DEE2007-04-30 05:11:48

Posted by Killa Dee on

Im gonna start a bit of a *wip* to try and build up some momentum towards a new demo reel. (zif)

The updates will come very slowly, but enough jibber jabber here is my concept so far. C&C are always welcome.

Futuristic cyborg ninja
KILLA DEE2007-04-03 21:26:53


Submitted by Killa Dee on Mon, 19/03/07 - 7:01 AM Permalink

Here is my character sheet, It's not perfect but it should be okay.

KILLA DEE2007-03-19 15:54:22

Submitted by shika on Mon, 19/03/07 - 8:20 AM Permalink

Hey KD, haven't we seen the whole futuristic-ninja-cyborg with gas mask thing from you before? don't you want to mix it up a bit?

;)

Submitted by Killa Dee on Mon, 19/03/07 - 9:34 AM Permalink

Next time I promise no more futuristic-ninja-cyborgs. I could turn him into a Intergalactic space pirate?

KILLA DEE2007-03-19 02:43:41

Submitted by Killa Dee on Wed, 21/03/07 - 12:40 PM Permalink

WIP WIP! Here is some progress on blocking out the lowpoly volume. No work on cutting in good edge loops or trying to get the right flow yet, I guess that will come next.     

KILLA DEE2007-03-21 04:18:55

Submitted by Killa Dee on Thu, 22/03/07 - 4:44 AM Permalink

I should tweak this hand some more but its okay for now.
KILLA DEE2007-03-22 02:25:33

Submitted by Killa Dee on Thu, 22/03/07 - 3:31 PM Permalink

Jet pack wip, hopefully I can get this sucker into zbrush on the weekend.

KILLA DEE2007-03-22 04:37:23

Submitted by Neffy on Fri, 23/03/07 - 1:59 AM Permalink

Lookin really nice, the hands are super detailed !

Submitted by GuyBrave on Fri, 23/03/07 - 6:37 AM Permalink

the hands are cool.... I dont know what kind of poly count your goin for with this guy, but compared to the rest of the mesh, the hands might have a teensy bit too much poly density...... unless of course the hands are going to be a focal point of animation or something.....

Submitted by Killa Dee on Fri, 23/03/07 - 8:09 AM Permalink

[QUOTE=GuyBrave] the hands are cool.... I dont know what kind of poly count your goin for with this guy, but compared to the rest of the mesh, the hands might have a teensy bit too much poly density...... unless of course the hands are going to be a focal point of animation or something.....[/QUOTE]

Yeah there is a obvious difference. I'm planing on pushing the whole character to about 2 million polys in Zbrush and Max then remaking the low poly model using the high poly model as the base. I also want to try out Xnormal for baking the normals and the ambient occlusion. It should be fun :)KILLA DEE2007-03-23 01:14:01

Submitted by UniqueSnowFlake on Thu, 29/03/07 - 9:51 AM Permalink

Great start Julz, only thing that bugs me at the moment is the distance the thumb is from the main hand, Check your own thumb and see that it runs much cleaner into your wrist. love the detail in the concept should look really nice when its normal mapped. Show more please :

Submitted by Killa Dee on Mon, 02/04/07 - 11:40 AM Permalink

Yeah the thumb is wacky :P I'll fix that asap thanks USF... I got a little side tracked with the model below, after I saw a sweet thread at www.subdivisionmodeling.com and had to make my pwn symmetry thingy, hopefully I can get back on track. Fingers crossed some of the techniques may help with my hard surface modeling.

KILLA DEE2007-04-02 04:19:08

Submitted by Neffy on Tue, 03/04/07 - 2:30 AM Permalink

ohh thats cool looking, im going to go check out that link

Submitted by junkers on Wed, 04/04/07 - 3:45 AM Permalink

KILLA DEE: Do you have the exact URL for the thread on subdivisionmodeling.com which contained techniques used in building that shield?

Cheers,

Submitted by Killa Dee on Wed, 04/04/07 - 3:33 PM Permalink

[QUOTE=Neffy] ohh thats cool looking, im going to go check out that link[/QUOTE]

That Subd forum is wicked.

Hey Junkers teh direct link 4 u.

Here is some Wednesday night modeling. It's pretty ruff and I can see plenty of verts I want to tweak. Hopefully I can start to cut in some detail to this and my character over the long weekend + eat lots of chocolate bunnies!

*EDIT* This mesh is a little embarrassing ATM the back leg looks like like spew. I think I will try turn it into a panther like this image i just found -->

*Update*

KILLA DEE2007-04-06 00:33:12

Submitted by codyalday on Sat, 07/04/07 - 8:43 AM Permalink

Looking good man, keep up the good work :)

Submitted by Killa Dee on Mon, 09/04/07 - 5:58 AM Permalink

thanks cody.

I wish every weekend was a long weekend.

Submitted by Neffy on Tue, 10/04/07 - 1:59 AM Permalink

ohh looking good, love the pet... hunters rulezor

I think the panther might need a few peices of armour or a spiked collar or something to match the guy more.

Submitted by Killa Dee on Wed, 11/04/07 - 1:48 PM Permalink

[QUOTE=Neffy] ohh looking good, love the pet... hunters rulezor

I think the panther might need a few peices of armour or a spiked collar or something to match the guy more.[/QUOTE]

haha, i havent played wowza in ages.. I miss my pet pig stinky :( The nerdzor sitting next to me is in Azeroth right now, they want spikes on the helmet but their not sure if it will ruin the flow-zone (whatever teh hell that is)

here is my wednesday night throwup, armour is a golden idea thanks nef.   

KILLA DEE2007-04-11 08:21:52

Submitted by Neffy on Thu, 12/04/07 - 1:45 AM Permalink

yea that looks sick as !! ^_^

Submitted by Killa Dee on Sun, 15/04/07 - 12:56 PM Permalink

Here is a model I made today for Tribes:V, I didn't make the texture it came with T:V, i used it to match the style of the other vehicles. I have been driving it around in game for the last 20 minutes its lots of fun. I will post some screenies tomorrow.(maybe)

If you want to check out the WIP its at team-VT.com (you'll need to login, to access that page) I also put about 4 hours into a drop-ship model last night I will postup some images soon.

KILLA DEE2007-04-17 04:52:40

Submitted by Killa Dee on Tue, 17/04/07 - 2:50 PM Permalink

Here is some screen shots in game.

KILLA DEE2007-04-17 04:51:34

Submitted by Killa Dee on Wed, 18/04/07 - 2:49 PM Permalink

Here is a quick Wednesday night model, I found this concept at Joe ulbarri site after a google search for 'jetbike'. I'm planning on importing it into trives on the weekend.

KILLA DEE2007-04-18 04:54:36

Submitted by Killa Dee on Fri, 20/04/07 - 2:00 AM Permalink

Here is a Lambo I made last night 4 teh ratman, I'm planning on adding it to my vehichle.pkg now that I have got all my classes organized. I will add some more model detail and then texture it after I test the mesh in the engine.
KILLA DEE2007-04-19 16:03:44

Submitted by Brain on Fri, 20/04/07 - 1:08 PM Permalink

Certainly churning out some good lookin' stuff dude! @:-D

Submitted by Killa Dee on Sat, 21/04/07 - 10:05 AM Permalink

Hey Brain, yeah I've been try to play less and model more in my spare time.

Submitted by Johnn on Mon, 23/04/07 - 7:07 AM Permalink

I'm not sure if the Lambo's warranty will still be valid if you drive it off road like that Killa.

I'm enjoying seeing some models in game, good work.

Submitted by Killa Dee on Mon, 23/04/07 - 9:23 AM Permalink

Hey JohnN, yeah warranty is now void.

here's 1 of the jetbike (i got some better shots at home i'll postem later.)

more updates, hehe.

KILLA DEE2007-04-30 05:11:48