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Spy Drone

Submitted by Gibbz on

A bit of a worn spy drone. Ive take a log of the time spend to see how fast/slow I am. So far this has taken about 8 hours, and will probly do some more tweaks after I get some feedback.

Thanks

[img]http://www.users.on.net/~firefox/bronson/wip/spy01.jpg[/img]
[img]http://www.users.on.net/~firefox/bronson/wip/spy02.jpg[/img]
[img]http://www.users.on.net/~firefox/bronson/wip/spy03.jpg[/img]
[img]http://www.users.on.net/~firefox/bronson/wip/spy04.jpg[/img]

Submitted by Gibbz on Mon, 23/05/05 - 11:46 PM Permalink

Updated*

Anyone? :(

Submitted by MoonUnit on Tue, 24/05/05 - 12:54 AM Permalink

thats pretty neat, is the circular bit on the shpere supposed to be a camera or a bolt. if its a camera id remove the sort of brown tints from it so it looks more different (yeah, me speak english good) to the metal suface around it. Also the lights might be a bit over saturated, or maybe they just appear that way against the rest of the surface of the model which is fairly similar all round. I can see youve tried to create variaion in the metal textures but when you like say view that from a distance, it all meshes into one really quickly. I think you might need more contrast... notable from the top down view especially.
this is just my ramblings, take it as you will :P

Submitted by Gibbz on Tue, 24/05/05 - 7:44 AM Permalink

yeah the rust on the camera, i dunno, when i removed it, it made it look kinda out of place. Ill have a little mess with it see what i can tweak tommorow.

Thanks :)

Submitted by DamienP on Tue, 24/05/05 - 9:05 PM Permalink

Hey Gibbz, checked you website and saw you're at Torrens Valley TAFE, tell me does Dan Ward still teach 3d there? I was there a few years ago doing multimedia.

As for the spy drone, it's a really neat concept, I like the blending of low and hi tech stuff, it's the sort of thing you might see in one of the Thief games. I agree though it needs more contrast in the metals. What's the poly count and texture size?

Submitted by Gibbz on Tue, 07/06/05 - 5:37 AM Permalink

No idea if thers a dan ward here, mutlimedia have diffrent lecturers for most stuff.

was about 1200 triangles, and 1x512 texture and a 1x256 for alpha texture.

Thanks for the feedback :)

Submitted by souri on Wed, 08/06/05 - 2:01 AM Permalink

I don't think the colours really complement each other very well. You've got a lime green for a mechanical object, a blue translucent strip which makes it look dark green, primary blue and red. I'd give it more of a grey/silver tone with some blue in there, with browns and earth colours for rust and scratches you got. If it was a camouflaged drone, I'd go with a marine kinda green with some white text and military insignia etc. That would look cool.

Also, the welding lines could do with a better placement/design. Maybe have the lines run from the front to the back of the drone and kinking in areas, rather than radially from the centre like you have.

Posted by Gibbz on

A bit of a worn spy drone. Ive take a log of the time spend to see how fast/slow I am. So far this has taken about 8 hours, and will probly do some more tweaks after I get some feedback.

Thanks

[img]http://www.users.on.net/~firefox/bronson/wip/spy01.jpg[/img]
[img]http://www.users.on.net/~firefox/bronson/wip/spy02.jpg[/img]
[img]http://www.users.on.net/~firefox/bronson/wip/spy03.jpg[/img]
[img]http://www.users.on.net/~firefox/bronson/wip/spy04.jpg[/img]


Submitted by Gibbz on Mon, 23/05/05 - 11:46 PM Permalink

Updated*

Anyone? :(

Submitted by MoonUnit on Tue, 24/05/05 - 12:54 AM Permalink

thats pretty neat, is the circular bit on the shpere supposed to be a camera or a bolt. if its a camera id remove the sort of brown tints from it so it looks more different (yeah, me speak english good) to the metal suface around it. Also the lights might be a bit over saturated, or maybe they just appear that way against the rest of the surface of the model which is fairly similar all round. I can see youve tried to create variaion in the metal textures but when you like say view that from a distance, it all meshes into one really quickly. I think you might need more contrast... notable from the top down view especially.
this is just my ramblings, take it as you will :P

Submitted by Gibbz on Tue, 24/05/05 - 7:44 AM Permalink

yeah the rust on the camera, i dunno, when i removed it, it made it look kinda out of place. Ill have a little mess with it see what i can tweak tommorow.

Thanks :)

Submitted by DamienP on Tue, 24/05/05 - 9:05 PM Permalink

Hey Gibbz, checked you website and saw you're at Torrens Valley TAFE, tell me does Dan Ward still teach 3d there? I was there a few years ago doing multimedia.

As for the spy drone, it's a really neat concept, I like the blending of low and hi tech stuff, it's the sort of thing you might see in one of the Thief games. I agree though it needs more contrast in the metals. What's the poly count and texture size?

Submitted by Gibbz on Tue, 07/06/05 - 5:37 AM Permalink

No idea if thers a dan ward here, mutlimedia have diffrent lecturers for most stuff.

was about 1200 triangles, and 1x512 texture and a 1x256 for alpha texture.

Thanks for the feedback :)

Submitted by souri on Wed, 08/06/05 - 2:01 AM Permalink

I don't think the colours really complement each other very well. You've got a lime green for a mechanical object, a blue translucent strip which makes it look dark green, primary blue and red. I'd give it more of a grey/silver tone with some blue in there, with browns and earth colours for rust and scratches you got. If it was a camouflaged drone, I'd go with a marine kinda green with some white text and military insignia etc. That would look cool.

Also, the welding lines could do with a better placement/design. Maybe have the lines run from the front to the back of the drone and kinking in areas, rather than radially from the centre like you have.