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Medieval swordsman WIP

Submitted by palantir on

Right, time to get medieval. I?m going to make a simple medieval swordsmen/knight from (basic) concept through to a few animations. I haven?t decided on exact specs yet, but probably under 4000 ploy?s and maybe two 512x512 textures. I want him to be a fairly typical medieval character. He should be bulky and slightly overweight, and his texture should be a bit dirty/muddy.

Here?s my concept painting:

[img]http://www.thoughtvalve.com/dl/mark/sumea/medieval/medieval_concept01.j…]

Submitted by Makk on Mon, 14/11/05 - 11:45 PM Permalink

Hey Palantir,
You need to check his proportion. There are a few of issues that you could tweak.
Firstly his arms are either too long or his body is too small. The legs could be lengthend a small bit and his feet could be a bit longer as well. The face is looking pretty good.

Submitted by palantir on Wed, 16/11/05 - 11:19 AM Permalink

Thanks Makk. For some reason I always bugger up the proportions when I start a character model. I think I need to improve my reference drawings.

Anyway, I?ve made some adjustments to the proportions and it seems to be a bit better now. I?ve began adding a little detail to the face and arms, but I?m still really just trying to get the general mass right and the flow working. The main issues at the moment, I think possibly the head is too small, the shoulders might need to come down a bit, and the legs seem a bit bow-legged ? looks a bit like he?s constipated or something. [}:)]

It?s about 2000 poly?s now, so I?ve still got plenty of budget for detail (aiming for 3500 to 4000).

WIP 02 - refining basic mesh:

[img]http://www.thoughtvalve.com/dl/mark/sumea/medieval/medieval_wip02.jpg[/…]

Submitted by Lechy on Wed, 16/11/05 - 10:16 PM Permalink

Hey palantir, I really think you need to sort out your anatomy before you go any further. It is probably best if you use a real life human male model instead of drawing it yourself.

cheers.

Submitted by palantir on Mon, 12/12/05 - 6:25 AM Permalink

Just a small update - I'm still plugging away on this, little by little. I really need to dedicate more time to working on game art skills rather then game playing skills. :(

[img]http://www.thoughtvalve.com/dl/mark/sumea/medieval/medieval_wip03.jpg[/…]

I used photo references for the body and that was a huge help. Now I?m struggling with the head topology:

[img]http://www.thoughtvalve.com/dl/mark/sumea/medieval/medieval_wip04.jpg[/…]

Still have a fair bit to do really. Still needs more detail plus a big poly count clean up.

Submitted by palantir on Fri, 13/01/06 - 11:44 AM Permalink

Well, back from my holiday and its time to finish off this guy.

I?ve just tweaked a few things and made his sword and helmet, which are both separate models. I?ll probably make a shield for him later too, but now I thinks it?s time to start unwrapping the character.

[img]http://www.thoughtvalve.com/dl/mark/sumea/medieval/medieval_wip07.jpg[/…]

And here?s a close up of his ugly mug, plus his sword hilt.

[img]http://www.thoughtvalve.com/dl/mark/sumea/medieval/medieval_wip08.jpg[/…]

Edit: Oh yeah, he's just a touch over 4000 poly's, which I'm happy enough with.

Submitted by MoonUnit on Fri, 13/01/06 - 10:34 PM Permalink

looks really cool, a lot more refined then when you began. Is it just me or are his feet rather thin horizontally though. keep it up!

Submitted by palantir on Fri, 13/01/06 - 11:18 PM Permalink

Thanks MoonUnit, and yep, now you mention it, his feet are a bit screwy. I'll get on that.

Submitted by palantir on Thu, 02/02/06 - 10:39 AM Permalink

Well among the million other things I?m trying to get done before uni goes back, I?ve managed to at least give this fella a face:

[img]http://www.thoughtvalve.com/dl/mark/sumea/medieval/medieval_wip09.jpg[/…]

But I haven?t done much else on him yet. I?m still just trying to work out the basic colour scheme for him, especially his heraldry. I did a bunch of different tests colouring his tunic, but I?m still undecided. I was thinking blue with red, but now I?m thinking maybe black and red because it was a real medieval heraldry, but I dunno. Any suggestions more then welcome! Actually, working out the heraldry takes me back to my old Warhammer days..

[img]http://www.thoughtvalve.com/dl/mark/sumea/medieval/medieval_wip10.jpg[/…]

Submitted by MoonUnit on Fri, 03/02/06 - 4:12 AM Permalink

reminds me of those days too! personally my faveourite would be the red and black. seems the least.. cartoonish of all the schemes

Posted by palantir on

Right, time to get medieval. I?m going to make a simple medieval swordsmen/knight from (basic) concept through to a few animations. I haven?t decided on exact specs yet, but probably under 4000 ploy?s and maybe two 512x512 textures. I want him to be a fairly typical medieval character. He should be bulky and slightly overweight, and his texture should be a bit dirty/muddy.

Here?s my concept painting:

[img]http://www.thoughtvalve.com/dl/mark/sumea/medieval/medieval_concept01.j…]


Submitted by Makk on Mon, 14/11/05 - 11:45 PM Permalink

Hey Palantir,
You need to check his proportion. There are a few of issues that you could tweak.
Firstly his arms are either too long or his body is too small. The legs could be lengthend a small bit and his feet could be a bit longer as well. The face is looking pretty good.

Submitted by palantir on Wed, 16/11/05 - 11:19 AM Permalink

Thanks Makk. For some reason I always bugger up the proportions when I start a character model. I think I need to improve my reference drawings.

Anyway, I?ve made some adjustments to the proportions and it seems to be a bit better now. I?ve began adding a little detail to the face and arms, but I?m still really just trying to get the general mass right and the flow working. The main issues at the moment, I think possibly the head is too small, the shoulders might need to come down a bit, and the legs seem a bit bow-legged ? looks a bit like he?s constipated or something. [}:)]

It?s about 2000 poly?s now, so I?ve still got plenty of budget for detail (aiming for 3500 to 4000).

WIP 02 - refining basic mesh:

[img]http://www.thoughtvalve.com/dl/mark/sumea/medieval/medieval_wip02.jpg[/…]

Submitted by Lechy on Wed, 16/11/05 - 10:16 PM Permalink

Hey palantir, I really think you need to sort out your anatomy before you go any further. It is probably best if you use a real life human male model instead of drawing it yourself.

cheers.

Submitted by palantir on Mon, 12/12/05 - 6:25 AM Permalink

Just a small update - I'm still plugging away on this, little by little. I really need to dedicate more time to working on game art skills rather then game playing skills. :(

[img]http://www.thoughtvalve.com/dl/mark/sumea/medieval/medieval_wip03.jpg[/…]

I used photo references for the body and that was a huge help. Now I?m struggling with the head topology:

[img]http://www.thoughtvalve.com/dl/mark/sumea/medieval/medieval_wip04.jpg[/…]

Still have a fair bit to do really. Still needs more detail plus a big poly count clean up.

Submitted by palantir on Fri, 13/01/06 - 11:44 AM Permalink

Well, back from my holiday and its time to finish off this guy.

I?ve just tweaked a few things and made his sword and helmet, which are both separate models. I?ll probably make a shield for him later too, but now I thinks it?s time to start unwrapping the character.

[img]http://www.thoughtvalve.com/dl/mark/sumea/medieval/medieval_wip07.jpg[/…]

And here?s a close up of his ugly mug, plus his sword hilt.

[img]http://www.thoughtvalve.com/dl/mark/sumea/medieval/medieval_wip08.jpg[/…]

Edit: Oh yeah, he's just a touch over 4000 poly's, which I'm happy enough with.

Submitted by MoonUnit on Fri, 13/01/06 - 10:34 PM Permalink

looks really cool, a lot more refined then when you began. Is it just me or are his feet rather thin horizontally though. keep it up!

Submitted by palantir on Fri, 13/01/06 - 11:18 PM Permalink

Thanks MoonUnit, and yep, now you mention it, his feet are a bit screwy. I'll get on that.

Submitted by palantir on Thu, 02/02/06 - 10:39 AM Permalink

Well among the million other things I?m trying to get done before uni goes back, I?ve managed to at least give this fella a face:

[img]http://www.thoughtvalve.com/dl/mark/sumea/medieval/medieval_wip09.jpg[/…]

But I haven?t done much else on him yet. I?m still just trying to work out the basic colour scheme for him, especially his heraldry. I did a bunch of different tests colouring his tunic, but I?m still undecided. I was thinking blue with red, but now I?m thinking maybe black and red because it was a real medieval heraldry, but I dunno. Any suggestions more then welcome! Actually, working out the heraldry takes me back to my old Warhammer days..

[img]http://www.thoughtvalve.com/dl/mark/sumea/medieval/medieval_wip10.jpg[/…]

Submitted by MoonUnit on Fri, 03/02/06 - 4:12 AM Permalink

reminds me of those days too! personally my faveourite would be the red and black. seems the least.. cartoonish of all the schemes