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Cut Scene Artist for Krome Studios

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

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    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

I currently work for

Submitted by souri on
Forum

Krome Studios is Australia?s largest game development studio and has come a long way since its humble beginning in 1999. Krome Studios now boasts 5 project teams, over 300 talented employees and an increasing presence in the worldwide game development industry. To date, Krome Studios has created ten successful titles on multiple platforms and languages, including TY the Tasmanian Tiger?, Krome?s own IP and Platinum selling global videogame franchise.



We are currently recruiting for a cut scene artist position at our Brisbane studio. For more information on the specific position and Krome Studios please refer to our website www.kromestudios.com



Direct applications to: humanresources@kromestudios.com







Requirements:



    * Solid understanding of cinematic techniques (composition, timing, camera movement & choreography etc).

    * Knowledge of 3D Studio Max (of other 3D App. Maya, XSI etc).

    * Tme management skills.

    * Ability to take direction.

    * Strong interpersonal skills

    * Ability to Storyboard or create animatics.

    * Previous games/TV/film cinematics experience desirable.

    * Experience with visual scripting tools.

    * Experience with visual scripting tools.

    * Excellent written and oral English communication skills





Responsibilities:



    * Follow scripts/storyboards to generate a high quality in-game cinematics, using the in house engine and tools.

    * Virtual camera movement

    * Sequence character animations and manipulate props to achieve realistic and engaging scenes.

    * Add particle and other effects.

    * Perform other duties as assignedSouri2007-07-24 23:30:26

Posted by souri on
Forum

Krome Studios is Australia?s largest game development studio and has come a long way since its humble beginning in 1999. Krome Studios now boasts 5 project teams, over 300 talented employees and an increasing presence in the worldwide game development industry. To date, Krome Studios has created ten successful titles on multiple platforms and languages, including TY the Tasmanian Tiger?, Krome?s own IP and Platinum selling global videogame franchise.



We are currently recruiting for a cut scene artist position at our Brisbane studio. For more information on the specific position and Krome Studios please refer to our website www.kromestudios.com



Direct applications to: humanresources@kromestudios.com







Requirements:



    * Solid understanding of cinematic techniques (composition, timing, camera movement & choreography etc).

    * Knowledge of 3D Studio Max (of other 3D App. Maya, XSI etc).

    * Tme management skills.

    * Ability to take direction.

    * Strong interpersonal skills

    * Ability to Storyboard or create animatics.

    * Previous games/TV/film cinematics experience desirable.

    * Experience with visual scripting tools.

    * Experience with visual scripting tools.

    * Excellent written and oral English communication skills





Responsibilities:



    * Follow scripts/storyboards to generate a high quality in-game cinematics, using the in house engine and tools.

    * Virtual camera movement

    * Sequence character animations and manipulate props to achieve realistic and engaging scenes.

    * Add particle and other effects.

    * Perform other duties as assignedSouri2007-07-24 23:30:26