Skip to main content

Battlefield 2 polycount

Submitted by X5 on
Forum

found this today and thought others might like it .

its the the polycount for battlefield 2 models .

ftp://largedownloads.ea.com/pub/misc/bf2modpolycountguidelines.doc

Submitted by palantir on Sun, 10/10/04 - 5:03 AM Permalink

1000 poly?s for a knife? That?s a bit overkill isn?t it?

?designed to support 100+ players in expansive environments? ? with player model poly counts 8000 to 10000 ? [:0] whoa?

It?s no wonder they say ?advisable for teams to initially target their models to be 75-80% of the stated recommendations?

Submitted by X5 on Sun, 10/10/04 - 7:01 PM Permalink

lol yer ... it would wanna be a very nice looking knife

Submitted by panzer on Tue, 12/10/04 - 10:43 PM Permalink

maybe it's a swiss army knife, 1000 polys got to be enough

Submitted by souri on Wed, 13/10/04 - 6:37 AM Permalink

I can do a pretty kick ass knife with 2 intersecting polygons.

Posted by X5 on
Forum

found this today and thought others might like it .

its the the polycount for battlefield 2 models .

ftp://largedownloads.ea.com/pub/misc/bf2modpolycountguidelines.doc


Submitted by palantir on Sun, 10/10/04 - 5:03 AM Permalink

1000 poly?s for a knife? That?s a bit overkill isn?t it?

?designed to support 100+ players in expansive environments? ? with player model poly counts 8000 to 10000 ? [:0] whoa?

It?s no wonder they say ?advisable for teams to initially target their models to be 75-80% of the stated recommendations?

Submitted by X5 on Sun, 10/10/04 - 7:01 PM Permalink

lol yer ... it would wanna be a very nice looking knife

Submitted by panzer on Tue, 12/10/04 - 10:43 PM Permalink

maybe it's a swiss army knife, 1000 polys got to be enough

Submitted by souri on Wed, 13/10/04 - 6:37 AM Permalink

I can do a pretty kick ass knife with 2 intersecting polygons.