Hello all, I?m not sure anyone's actually posted some of this info here but here goes. To all those aspiring to get into the games industry in Melbourne, be it in 2D or 3D art, be wary. There?re a lot of dodgy practises going on. Sure, working in the games development industry sounds like a dream job for some, but some companies here are a real nightmare. The companies here are small, and the people they need are not much, and yet there are A LOT of people trying to get into the industry. Some game companies have even placed bogus job ads on their website, asking applicants to send their work to ?em. Why? So they can get FREE ideas for their own work! Most can?t even be bothered to send a 'sorry? email to you (their excuse being too many applicants). Now, you can agree or disagree, it doesn?t matter, but what matters is that people are aware of some of the things I?m about to say. You learn a lot about a games company, just by looking at their website. Those that boasts of how great their games, or company, are doing, usually it's the opposite that's happening. Now, the same thing might not happen to you, but here are some of the experiences I?ve encountered:
a)Company: Act 3 (or whatever act it's calling itself), their 3D speaks for itself. Be careful of what you send. Never heard of them before, never again after.
b)Company: Tantalus Interactive, Be careful of the 'sloth?, this guy dresses like no other. If you get an interview with this guy, make sure not to bring all your work, ?cause he?ll just copy it all into his computer as part of the ?interview process?. Make sure you know what games they make (ie. Gameboy) and set your folios towards that direction.
c)Company: Blue Tongue Software. Now, again set your work towards what they are developing. If you don?t hear from them in 2 weeks, forget it. Don?t send the SAME demo reel to them otherwise you?ll get an email telling you not to send stuff to them for A YEAR! (Remember the ?Soup Nazi? episode in Seinfeld? Well, this is the games version of that).
d)Company: IRGURUS. During the 1st interview, the artist guys are great and you can relate to them. Problem is you?ll have to attend a 2nd interview which is conducted by one of the bosses. One of them happens to be a former lawyer and he?ll use his ?lawyer? tactics on you, putting you on trial (punt not intended). From the way he talks, he?ll tell you if he likes you or not. When he puts you down, make sure you can take it and make a swift reply.
There?re other companies you can apply as well, but they are so secretive, there's nothing much on their websites to show you how their games look like. For those that are new or are wondering how to get into the industry, here are some tips (been said before) that might help.
a) When creating a demo reel, only send your best stuff, running time: approx. 2-3 minutes. NO MORE!
b) NO flying logos! If you really want the company to see your logo, make sure it's only for a few seconds MAX!!
c) NO SPACE SCENES! (unless they request for it!) In the 3D world, spaceships, planets are the easiest to do.
d) NO ?under construction?! If it's not finished, don?t send it. A good demo reel takes months to prepare.
e) Don?t use other people's work. (If there were others helping you to make your reel, DO mention it ?cause it shows you can work in a team).
It's a nice industry, but like others is being spoiled by scumbags taking advantage of other's hard work. Hope all this info could help someone out and good luck!!