Skip to main content

Software Engineer/Senior Software Engineer&Artists

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

  • Well, I'm making a game . I'm spending the next few weeks on making a small game to showcase the gamedev log feature on tsumea where any member can create a game entry and other members can post journal posts with art, music or just development…

  • Just a test #2. Still working on the new section.

  • So, I got a Commodore 64 when I was in the 4th grade. It came bundled with a Rolf Harris picture building program on casette tape which never loaded properly but from what I could tell by its box cover, you could build pictures from a selection…

  • Yes, the site looks very different and I've had to prematurely switch to this new theme that I'm working on for a few reasons, the main one is that changing certain aspects of the site to fit the new theme will affect how the old one looks for…

  • (this is just a test, please ignore this entry)

    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

I currently work for

Submitted by souri on
Forum

Software Engineer/Senior Software Engineer

Software Engineer/Senior Software Engineer will be responsible for the implementation of engine, game and tool systems according to the Technical Directors specifications. The position will report directly to the Lead Programmer.

Job Description/Responsibilities:
? Assist in coding and development of video game systems
? Communicate and work with the Technical Director and Lead Programmer to implement specific game and tool modules
? Implement engine, game and tool code according to Technical Directors specifications
? Ensure a high quality of code whilst keeping bugs to a minimum

Requirements:
? Strong 3D math background - Must have understanding of matrix math and similar requirements for 3D programming
? Have completed one or more game titles
? Demonstrate proven ability in at least one of the following:
Physics - object interaction and advanced collision management
Graphics ? rendering and shader level technology
AI - creating convincing character behaviour models
? Forward thinking, modular design and a holistic approach to coding
? Strong C++ skills, HLSL shader programming is a strong advantage
? Strong communication skill
? Xbox programming experience is an advantage

Working Environment:
? Respectable working hours
? Low stress and flexible
? Friendly and relax environment

Salary:
Salary would be according to the salary system of Fuzzyeyes Studio, but negotiable depending on skills and experience.

To Apply:
Please send your resume to:
hr@fuzzyeyes.com or P.O.BOX 3281, Sunnybank South, QLD 4109, Australia
For further information please contact Amanda Chou at +61 7 3277 6699.

Artist
Artists are to follow the conceptual and stylistic direction given from art director for the project, create artworks for development of games and convert rough designs or drawings into formal artwork and work with members in production team for the project

Job Description/Responsibilities:
? To produce art assets directed by Art Lead or Art Director on a variety of production tasks typically consisting of, texturing, concepting.
? Work within a collaborative team environment
? Develop the design and artistic vision of the video game in variety of genres, and translate, refine and develop the ideas and rough sketches into a conceptual look, style and feel.
? Create workable designs, and provide design and/or creation of puzzles where art specific ideas may enhance the video game.
? To follow project standards for workflow pipelines and organization of assets

Required Skills/Experience:
? BFA or equivalent skill level as demonstrated in portfolio
? Skills in drawing, have ability to produce high-quality, imaginative concept art and professional storyboards
? Practical art skills and understanding of fundamentals of art and design
? Strong in Photoshop as for texturing tools
? Advance in 3dsMax or Maya
? Strong self-motivated personality
? Excellent written and verbal organization and communication skills
? Be responsive to deadlines and work well under pressure
? Experience in creating concept work for games is a plus

Working Environment:
? Respectable working hours
? Low stress and flexible
? Friendly and relax environment

Salary:
Salary would be according to the salary system of Fuzzyeyes Studio, but negotiable depending on skills and experience.

To Apply:
Please send your resume and portfolio/show reel to:
hr@fuzzyeyes.com or P.O.BOX 3281, Sunnybank South, QLD 4109, Australia
For further information please contact Amanda Chou at +61 7 3277 6699.
Please find more information on portfolio/show reel on our website www.fuzzyeyes.com

Posted by souri on
Forum

Software Engineer/Senior Software Engineer

Software Engineer/Senior Software Engineer will be responsible for the implementation of engine, game and tool systems according to the Technical Directors specifications. The position will report directly to the Lead Programmer.

Job Description/Responsibilities:
? Assist in coding and development of video game systems
? Communicate and work with the Technical Director and Lead Programmer to implement specific game and tool modules
? Implement engine, game and tool code according to Technical Directors specifications
? Ensure a high quality of code whilst keeping bugs to a minimum

Requirements:
? Strong 3D math background - Must have understanding of matrix math and similar requirements for 3D programming
? Have completed one or more game titles
? Demonstrate proven ability in at least one of the following:
Physics - object interaction and advanced collision management
Graphics ? rendering and shader level technology
AI - creating convincing character behaviour models
? Forward thinking, modular design and a holistic approach to coding
? Strong C++ skills, HLSL shader programming is a strong advantage
? Strong communication skill
? Xbox programming experience is an advantage

Working Environment:
? Respectable working hours
? Low stress and flexible
? Friendly and relax environment

Salary:
Salary would be according to the salary system of Fuzzyeyes Studio, but negotiable depending on skills and experience.

To Apply:
Please send your resume to:
hr@fuzzyeyes.com or P.O.BOX 3281, Sunnybank South, QLD 4109, Australia
For further information please contact Amanda Chou at +61 7 3277 6699.

Artist
Artists are to follow the conceptual and stylistic direction given from art director for the project, create artworks for development of games and convert rough designs or drawings into formal artwork and work with members in production team for the project

Job Description/Responsibilities:
? To produce art assets directed by Art Lead or Art Director on a variety of production tasks typically consisting of, texturing, concepting.
? Work within a collaborative team environment
? Develop the design and artistic vision of the video game in variety of genres, and translate, refine and develop the ideas and rough sketches into a conceptual look, style and feel.
? Create workable designs, and provide design and/or creation of puzzles where art specific ideas may enhance the video game.
? To follow project standards for workflow pipelines and organization of assets

Required Skills/Experience:
? BFA or equivalent skill level as demonstrated in portfolio
? Skills in drawing, have ability to produce high-quality, imaginative concept art and professional storyboards
? Practical art skills and understanding of fundamentals of art and design
? Strong in Photoshop as for texturing tools
? Advance in 3dsMax or Maya
? Strong self-motivated personality
? Excellent written and verbal organization and communication skills
? Be responsive to deadlines and work well under pressure
? Experience in creating concept work for games is a plus

Working Environment:
? Respectable working hours
? Low stress and flexible
? Friendly and relax environment

Salary:
Salary would be according to the salary system of Fuzzyeyes Studio, but negotiable depending on skills and experience.

To Apply:
Please send your resume and portfolio/show reel to:
hr@fuzzyeyes.com or P.O.BOX 3281, Sunnybank South, QLD 4109, Australia
For further information please contact Amanda Chou at +61 7 3277 6699.
Please find more information on portfolio/show reel on our website www.fuzzyeyes.com