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Engine Demo

Submitted by Gibbz on
Forum

okay heres a demo ive been working on(with my brother) , no lighting as of yet, and still working on the code/art as there are some bugs.. but can i get some stats on how many frames your getting and also your system specs, thanks

http://www.users.on.net/amathews/siphon/MedievalDemo.zip

Submitted by tachyon on Tue, 03/02/04 - 4:18 AM Permalink

not a bad demo, i noticed that you have some culling problems though (tree's and stuff just disappear when i walk towards them). quite nice looking engine though :)

anyway, i get about 120fps on an athlon 1.1ghz with 512mb ram and a radeon 9600xt

Submitted by Gibbz on Tue, 03/02/04 - 4:28 AM Permalink

thanks, yeah the culling is a problem beeing fixed, also trying to get light maps working(painfull)

i get 140fps on AMD2400XP 512mb ram 9600XT

Submitted by Gibbz on Tue, 03/02/04 - 6:18 AM Permalink

ok its been updated(same link) culling fixed

Submitted by supagu on Tue, 03/02/04 - 9:55 AM Permalink

geforce 3, amd 2500, 512mb ram - 50fps

Submitted by Kane on Wed, 04/02/04 - 1:30 AM Permalink

hi, i tried running your demo but it doesnt do much at all on my system...the loading screen comes up then disappears after a second or 2...

i looked in the system.txt file and it spat out the following:

[code]
Creating console
Creating Input
Creating Direct3D device
Vertex Shader 2.0 not supported, resorting to software vertex processing.
ERROR: engineFileMgr.cpp 201
Failed to set Technique vertexSkin.fx (HR: -2005530516).
Loading Texture: splash.dds
Creating a new buffer.
Creating a new buffer.
Creating Audio
ERROR: engineDAudio.cpp 50
Failed to query interface
Creating Collision Manager
Loading Texture: bark01.dds
Loading Material: bark.MAT
Creating Render Manager
POINT: 0.383938 -0.288675 -0.500000
POINT: 0.383938 -0.288675 -0.500000
POINT: -0.383938 -0.288675 -0.500000
POINT: -0.383938 -0.288675 -0.500000
POINT: 0.383938 0.288675 -0.500000
POINT: 0.383938 0.288675 -0.500000
POINT: -0.383938 0.288675 -0.500000
POINT: -0.383938 0.288675 -0.500000
POINT: 38342.109375 -28828.654297 -49932.691406
POINT: 38342.109375 -28828.654297 -49932.691406
POINT: -38342.109375 -28828.654297 -49932.691406
POINT: -38342.109375 -28828.654297 -49932.691406
POINT: 38342.109375 28828.654297 -49932.691406
POINT: 38342.109375 28828.654297 -49932.691406
POINT: -38342.109375 28828.654297 -49932.691406
POINT: -38342.109375 28828.654297 -49932.691406
Creating Input
Loading map: datamapsmedieval.M3D
ERROR: engineFileMgr.cpp 201
Failed to set Technique vertexSkin.fx (HR: -2005530516).
NUM CELLS: 4
Creating a new buffer.
Creating a new buffer.
Loading Texture: castle_brick.dds
Loading Material: castle_brick.MAT
Loading Texture: wood_walkway.dds
Loading Material: wood_walkway.MAT
Loading Texture: castle_black_marble.dds
Loading Material: castle_black_marble.MAT
Loading Texture: castle_rock01.dds
Loading Material: castle_rock01.MAT
Loading Texture: woodplanktiles.dds
Loading Material: woodplanktiles.MAT
ERROR: engineA3DFile.cpp 400
Can't open file: data\models\Line.A3D
Loading Texture: dirt_moss.dds
Loading Material: dirt_moss.MAT
Loading Texture: pine_tree.dds
Loading Material: pine_tree.MAT
Loading Texture: bark_rough.dds
Loading Material: bark_rough.MAT
Loading Texture: tree_side.dds
Loading Material: tree_side.MAT
Loading Texture: rough_stone_wall.dds
Loading Material: rough_stone_wall.MAT
Loading Texture: straw_roof.dds
Loading Material: straw_roof.MAT
Loading Texture: gate_metal.dds
Loading Material: gate_metal.MAT
Loading Texture: woodtiles.dds
Loading Material: woodtiles.MAT
Loading Texture: mouldy_stone_wall.dds
Loading Material: mouldy_stone_wall.MAT
ERROR: engineA3DFile.cpp 400
Can't open file: data\models\Omni.A3D
ERROR: engineA3DFile.cpp 400
Can't open file: data\models\water.A3D
Loading Texture: wood_light.dds
Loading Material: wood_light.MAT
Loading Texture: rope.dds
Loading Material: rope.MAT
Loading Texture: yellow_muck.dds
Loading Material: yellow_muck.MAT
ERROR: engineFileMgr.cpp 201
Failed to set Technique vertexSkin.fx (HR: -2005530516).
Creating a new buffer.
Creating a new buffer.
ERROR: engineFileMgr.cpp 201
Failed to set Technique vertexSkin.fx (HR: -2005530516).
ERROR: engineFileMgr.cpp 201
Failed to set Technique vertexSkin.fx (HR: -2005530516).
ERROR: engineD3DDevice.cpp 321
Failed to lock index buffer
[/code]

my PC is:
Athlon 2600+
512MB RAM
GeForce4 Ti 4200 128MB

Submitted by Gibbz on Wed, 04/02/04 - 1:32 AM Permalink

check u have the latest drivers and dx9...

the shader that should work it failing for some reason o.0

Submitted by Kane on Wed, 04/02/04 - 1:57 AM Permalink

ok...ill try that

Submitted by Aven on Wed, 04/02/04 - 2:54 AM Permalink

That's pretty damn cool. Is it a uni assignment, or just for fun?

Machine used

P4 2.53
1gb RAM
128mb Radeon 9700 Pro
Latest Catalyst and DX9b

Lowest frame rate was 117fps. Highest was about 260fps (staring at the sky :p). Generally it hovered between 140-210fps. There are a few clipping problem with the doors in the white castle. There are also some trees floating in mid air :)

Submitted by Gibbz on Wed, 04/02/04 - 3:17 AM Permalink

yeah just for fun,and a job if it helps ;)

yeah the door are to close to another poly i need to fix that, and plant the trees down on earth :P

nice frames

Submitted by hobonation on Wed, 04/02/04 - 8:55 AM Permalink

my PC is:
Athlon 2600+
512MB RAM
GeForce4 Ti 4200 128MB

got the latest drivers and worked perfect...

roughly the lowest FPS i got was 60, highest about 250 (again, looking at the sky)...stayed between 70 and 90 FPS most of the time...

looks kool by the way!

Submitted by hobonation on Wed, 04/02/04 - 8:56 AM Permalink

this is really Kane by the way...i didnt realise My brother didnt sign out of his Sumea account...damn him

Submitted by Gibbz on Wed, 04/02/04 - 9:00 AM Permalink

so which one was it, driver or dx9?

Submitted by Gibbz on Wed, 04/02/04 - 9:10 AM Permalink

ok i read drivers ;) thx for that

Submitted by Fluffy CatFood on Wed, 04/02/04 - 10:04 AM Permalink

I wasnt able to run it until I deleted this line "filter = D3DTEXF_LINEAR" From the ini file, is that a mip mapping thing?.
I got anywhere from 20 to 70 fps on my athlon 1ghz 512 ram, gforce 4 ti4200, latest nvidia drivers (which are lousy) and latest directx

So guys any chance I could get my hands on your plugins and fool around with your engine a little ;) I like it :)

Have you got LOD's working ,portals or other polygon culling methods?

Submitted by supagu on Wed, 04/02/04 - 10:13 AM Permalink

no LOD yet, and my culling needs some work ;)
its the texture filtering method :-/ hrmm strange that
my icq: 70981152
msn: supagu@hotmail.com

Submitted by Fluffy CatFood on Wed, 04/02/04 - 10:41 AM Permalink

Cool well I'm mostly on MSN or in the sumea chat room

Submitted by supagu on Thu, 05/02/04 - 12:05 AM Permalink

sumea chat room?! where!?

Posted by Gibbz on
Forum

okay heres a demo ive been working on(with my brother) , no lighting as of yet, and still working on the code/art as there are some bugs.. but can i get some stats on how many frames your getting and also your system specs, thanks

http://www.users.on.net/amathews/siphon/MedievalDemo.zip


Submitted by tachyon on Tue, 03/02/04 - 4:18 AM Permalink

not a bad demo, i noticed that you have some culling problems though (tree's and stuff just disappear when i walk towards them). quite nice looking engine though :)

anyway, i get about 120fps on an athlon 1.1ghz with 512mb ram and a radeon 9600xt

Submitted by Gibbz on Tue, 03/02/04 - 4:28 AM Permalink

thanks, yeah the culling is a problem beeing fixed, also trying to get light maps working(painfull)

i get 140fps on AMD2400XP 512mb ram 9600XT

Submitted by Gibbz on Tue, 03/02/04 - 6:18 AM Permalink

ok its been updated(same link) culling fixed

Submitted by supagu on Tue, 03/02/04 - 9:55 AM Permalink

geforce 3, amd 2500, 512mb ram - 50fps

Submitted by Kane on Wed, 04/02/04 - 1:30 AM Permalink

hi, i tried running your demo but it doesnt do much at all on my system...the loading screen comes up then disappears after a second or 2...

i looked in the system.txt file and it spat out the following:

[code]
Creating console
Creating Input
Creating Direct3D device
Vertex Shader 2.0 not supported, resorting to software vertex processing.
ERROR: engineFileMgr.cpp 201
Failed to set Technique vertexSkin.fx (HR: -2005530516).
Loading Texture: splash.dds
Creating a new buffer.
Creating a new buffer.
Creating Audio
ERROR: engineDAudio.cpp 50
Failed to query interface
Creating Collision Manager
Loading Texture: bark01.dds
Loading Material: bark.MAT
Creating Render Manager
POINT: 0.383938 -0.288675 -0.500000
POINT: 0.383938 -0.288675 -0.500000
POINT: -0.383938 -0.288675 -0.500000
POINT: -0.383938 -0.288675 -0.500000
POINT: 0.383938 0.288675 -0.500000
POINT: 0.383938 0.288675 -0.500000
POINT: -0.383938 0.288675 -0.500000
POINT: -0.383938 0.288675 -0.500000
POINT: 38342.109375 -28828.654297 -49932.691406
POINT: 38342.109375 -28828.654297 -49932.691406
POINT: -38342.109375 -28828.654297 -49932.691406
POINT: -38342.109375 -28828.654297 -49932.691406
POINT: 38342.109375 28828.654297 -49932.691406
POINT: 38342.109375 28828.654297 -49932.691406
POINT: -38342.109375 28828.654297 -49932.691406
POINT: -38342.109375 28828.654297 -49932.691406
Creating Input
Loading map: datamapsmedieval.M3D
ERROR: engineFileMgr.cpp 201
Failed to set Technique vertexSkin.fx (HR: -2005530516).
NUM CELLS: 4
Creating a new buffer.
Creating a new buffer.
Loading Texture: castle_brick.dds
Loading Material: castle_brick.MAT
Loading Texture: wood_walkway.dds
Loading Material: wood_walkway.MAT
Loading Texture: castle_black_marble.dds
Loading Material: castle_black_marble.MAT
Loading Texture: castle_rock01.dds
Loading Material: castle_rock01.MAT
Loading Texture: woodplanktiles.dds
Loading Material: woodplanktiles.MAT
ERROR: engineA3DFile.cpp 400
Can't open file: data\models\Line.A3D
Loading Texture: dirt_moss.dds
Loading Material: dirt_moss.MAT
Loading Texture: pine_tree.dds
Loading Material: pine_tree.MAT
Loading Texture: bark_rough.dds
Loading Material: bark_rough.MAT
Loading Texture: tree_side.dds
Loading Material: tree_side.MAT
Loading Texture: rough_stone_wall.dds
Loading Material: rough_stone_wall.MAT
Loading Texture: straw_roof.dds
Loading Material: straw_roof.MAT
Loading Texture: gate_metal.dds
Loading Material: gate_metal.MAT
Loading Texture: woodtiles.dds
Loading Material: woodtiles.MAT
Loading Texture: mouldy_stone_wall.dds
Loading Material: mouldy_stone_wall.MAT
ERROR: engineA3DFile.cpp 400
Can't open file: data\models\Omni.A3D
ERROR: engineA3DFile.cpp 400
Can't open file: data\models\water.A3D
Loading Texture: wood_light.dds
Loading Material: wood_light.MAT
Loading Texture: rope.dds
Loading Material: rope.MAT
Loading Texture: yellow_muck.dds
Loading Material: yellow_muck.MAT
ERROR: engineFileMgr.cpp 201
Failed to set Technique vertexSkin.fx (HR: -2005530516).
Creating a new buffer.
Creating a new buffer.
ERROR: engineFileMgr.cpp 201
Failed to set Technique vertexSkin.fx (HR: -2005530516).
ERROR: engineFileMgr.cpp 201
Failed to set Technique vertexSkin.fx (HR: -2005530516).
ERROR: engineD3DDevice.cpp 321
Failed to lock index buffer
[/code]

my PC is:
Athlon 2600+
512MB RAM
GeForce4 Ti 4200 128MB

Submitted by Gibbz on Wed, 04/02/04 - 1:32 AM Permalink

check u have the latest drivers and dx9...

the shader that should work it failing for some reason o.0

Submitted by Kane on Wed, 04/02/04 - 1:57 AM Permalink

ok...ill try that

Submitted by Aven on Wed, 04/02/04 - 2:54 AM Permalink

That's pretty damn cool. Is it a uni assignment, or just for fun?

Machine used

P4 2.53
1gb RAM
128mb Radeon 9700 Pro
Latest Catalyst and DX9b

Lowest frame rate was 117fps. Highest was about 260fps (staring at the sky :p). Generally it hovered between 140-210fps. There are a few clipping problem with the doors in the white castle. There are also some trees floating in mid air :)

Submitted by Gibbz on Wed, 04/02/04 - 3:17 AM Permalink

yeah just for fun,and a job if it helps ;)

yeah the door are to close to another poly i need to fix that, and plant the trees down on earth :P

nice frames

Submitted by hobonation on Wed, 04/02/04 - 8:55 AM Permalink

my PC is:
Athlon 2600+
512MB RAM
GeForce4 Ti 4200 128MB

got the latest drivers and worked perfect...

roughly the lowest FPS i got was 60, highest about 250 (again, looking at the sky)...stayed between 70 and 90 FPS most of the time...

looks kool by the way!

Submitted by hobonation on Wed, 04/02/04 - 8:56 AM Permalink

this is really Kane by the way...i didnt realise My brother didnt sign out of his Sumea account...damn him

Submitted by Gibbz on Wed, 04/02/04 - 9:00 AM Permalink

so which one was it, driver or dx9?

Submitted by Gibbz on Wed, 04/02/04 - 9:10 AM Permalink

ok i read drivers ;) thx for that

Submitted by Fluffy CatFood on Wed, 04/02/04 - 10:04 AM Permalink

I wasnt able to run it until I deleted this line "filter = D3DTEXF_LINEAR" From the ini file, is that a mip mapping thing?.
I got anywhere from 20 to 70 fps on my athlon 1ghz 512 ram, gforce 4 ti4200, latest nvidia drivers (which are lousy) and latest directx

So guys any chance I could get my hands on your plugins and fool around with your engine a little ;) I like it :)

Have you got LOD's working ,portals or other polygon culling methods?

Submitted by supagu on Wed, 04/02/04 - 10:13 AM Permalink

no LOD yet, and my culling needs some work ;)
its the texture filtering method :-/ hrmm strange that
my icq: 70981152
msn: supagu@hotmail.com

Submitted by Fluffy CatFood on Wed, 04/02/04 - 10:41 AM Permalink

Cool well I'm mostly on MSN or in the sumea chat room

Submitted by supagu on Thu, 05/02/04 - 12:05 AM Permalink

sumea chat room?! where!?