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Sloooooow work Dump

Submitted by Kalescent on

Its been too long since ive posted here.

Far too long.

I always wanted to start a thread and start dumping some work, so heres the beginning.

Concept NOT MINE (From D&D Book)

Will put a couple of tarnished metal grips on the reverse side.

All critique welcome as I go along.

EDIT: Forgot to mention, ill be working towards an oblivion style of result. Diffuse, Normal / Specular / Spec colour maps around the 512x512 mark.
HazarD2007-05-02 05:59:40

Submitted by Killa Dee on Thu, 03/05/07 - 1:49 AM Permalink

yeah! bring on the artwork.. good stuff HD, cant wait to see the progression.

Submitted by Kalescent on Thu, 03/05/07 - 3:41 PM Permalink

Started on the high poly tonight.

Have analysed the shield and broken it down into 3 shapes, and will build it as it would be built in real life.

The core of the shield is the polished wooden underlying structure.

Ive already added 2 bend modifiers to my stack to give it some shape on 2 axis.

Will build silver edging next, and finally gold! HazarD2007-05-03 05:43:08

Submitted by Kalescent on Fri, 04/05/07 - 1:14 PM Permalink

Added some silver trim, still some work on the shaping to do, but thought id post up the progress.

Ive added a basic reflective material.

Submitted by codyalday on Fri, 04/05/07 - 2:38 PM Permalink

Good to see your back in the action, keep it up.

Submitted by Kalescent on Mon, 07/05/07 - 12:13 PM Permalink

Few updates tonight,

heres the first.

Tweaked around on the silver - and just started on the gold.

HazarD2007-05-07 02:35:34

Submitted by Kalescent on Mon, 07/05/07 - 1:41 PM Permalink

More Goldage, still roughing out shapes.

Submitted by Neffy on Tue, 08/05/07 - 10:45 AM Permalink

Its so smooth and pretty !

Submitted by Kalescent on Tue, 08/05/07 - 2:16 PM Permalink

Heh - yeah it is at the moment!

rest assured by the time im finished it will be a little less comical and a little more assasins creed.

Submitted by Kalescent on Wed, 09/05/07 - 3:58 PM Permalink

Added a few more shapes....

Full Silver render - SHIZAM!

HazarD2007-05-09 06:17:12

Submitted by Kalescent on Thu, 10/05/07 - 4:18 PM Permalink

Small Update tonight, added a couple more shapes in the phoenix emblem.

HazarD2007-05-10 06:36:48

Submitted by oco on Sun, 13/05/07 - 6:29 AM Permalink

Starting to come together and looking good! Its a weird one, the original drawing has the shield looking like it comes to a sharper peak in the middle, and has a concave curve falling back from there. If that makes any sense. Doesn't even matter cus I like the way your's is looking anyway

Submitted by Kalescent on Sun, 13/05/07 - 3:46 PM Permalink

Hey Oco, yeah i do understand what you mean i think.

if you were looking down the shield from the top the original would look more / like than the gentle roll ive got going on?

Its a good spot I think, something I might push into it after ive got all the shapes there.

Cheers!

Submitted by Kalescent on Mon, 14/05/07 - 3:37 PM Permalink

Okay im gif'ing from now on, just adding a frame for each update.

Finished all the basic emblem shapes, a fair bit of tweaking to go from this point to get everything welded up and sitting just like it should, before the first zbrush pass.

Submitted by Johnn on Tue, 15/05/07 - 2:48 AM Permalink

looking good Hazard. After Oco's comment I had another look at the reference image too, the base shape is a bit ambiguous but I think i agree a sort of 'v' shape looking from the top, maybe with a rounded peak on the 'v'. Also it looks like the top curved edge has a big chamfer on it.

Submitted by Kalescent on Sun, 27/05/07 - 12:22 PM Permalink

Not much to show, have been working on the mesh / cleaning it up etc. All the silver is pretty much solid now.

I thought though, id show something which I often find useful to check how well my chamfers are going to translate into the low poly upon normal mapping. Helps me to visualise how well everythings going to come through.

So heres a 2 triangle version of the shield!!!

A 1024 normal map + alpha on a flat 2 Tri plane.

I had a bit of a fiddle with the 'V' style of curve, but i didnt like it as much as the smoother traditional curve - so ill go with the way it is for this one thanks for the feedback tho guys. - Keep it coming. HazarD2007-05-27 02:24:35

Submitted by Killa Dee on Tue, 29/05/07 - 1:37 AM Permalink

lookin great HD, what are you generating your normals with?

Submitted by Kalescent on Tue, 29/05/07 - 2:05 PM Permalink

hey killa dee, just max's render to texture

Posted by Kalescent on

Its been too long since ive posted here.

Far too long.

I always wanted to start a thread and start dumping some work, so heres the beginning.

Concept NOT MINE (From D&D Book)

Will put a couple of tarnished metal grips on the reverse side.

All critique welcome as I go along.

EDIT: Forgot to mention, ill be working towards an oblivion style of result. Diffuse, Normal / Specular / Spec colour maps around the 512x512 mark.
HazarD2007-05-02 05:59:40


Submitted by Killa Dee on Thu, 03/05/07 - 1:49 AM Permalink

yeah! bring on the artwork.. good stuff HD, cant wait to see the progression.

Submitted by Kalescent on Thu, 03/05/07 - 3:41 PM Permalink

Started on the high poly tonight.

Have analysed the shield and broken it down into 3 shapes, and will build it as it would be built in real life.

The core of the shield is the polished wooden underlying structure.

Ive already added 2 bend modifiers to my stack to give it some shape on 2 axis.

Will build silver edging next, and finally gold! HazarD2007-05-03 05:43:08

Submitted by Kalescent on Fri, 04/05/07 - 1:14 PM Permalink

Added some silver trim, still some work on the shaping to do, but thought id post up the progress.

Ive added a basic reflective material.

Submitted by codyalday on Fri, 04/05/07 - 2:38 PM Permalink

Good to see your back in the action, keep it up.

Submitted by Kalescent on Mon, 07/05/07 - 12:13 PM Permalink

Few updates tonight,

heres the first.

Tweaked around on the silver - and just started on the gold.

HazarD2007-05-07 02:35:34

Submitted by Kalescent on Mon, 07/05/07 - 1:41 PM Permalink

More Goldage, still roughing out shapes.

Submitted by Neffy on Tue, 08/05/07 - 10:45 AM Permalink

Its so smooth and pretty !

Submitted by Kalescent on Tue, 08/05/07 - 2:16 PM Permalink

Heh - yeah it is at the moment!

rest assured by the time im finished it will be a little less comical and a little more assasins creed.

Submitted by Kalescent on Wed, 09/05/07 - 3:58 PM Permalink

Added a few more shapes....

Full Silver render - SHIZAM!

HazarD2007-05-09 06:17:12

Submitted by Kalescent on Thu, 10/05/07 - 4:18 PM Permalink

Small Update tonight, added a couple more shapes in the phoenix emblem.

HazarD2007-05-10 06:36:48

Submitted by oco on Sun, 13/05/07 - 6:29 AM Permalink

Starting to come together and looking good! Its a weird one, the original drawing has the shield looking like it comes to a sharper peak in the middle, and has a concave curve falling back from there. If that makes any sense. Doesn't even matter cus I like the way your's is looking anyway

Submitted by Kalescent on Sun, 13/05/07 - 3:46 PM Permalink

Hey Oco, yeah i do understand what you mean i think.

if you were looking down the shield from the top the original would look more / like than the gentle roll ive got going on?

Its a good spot I think, something I might push into it after ive got all the shapes there.

Cheers!

Submitted by Kalescent on Mon, 14/05/07 - 3:37 PM Permalink

Okay im gif'ing from now on, just adding a frame for each update.

Finished all the basic emblem shapes, a fair bit of tweaking to go from this point to get everything welded up and sitting just like it should, before the first zbrush pass.

Submitted by Johnn on Tue, 15/05/07 - 2:48 AM Permalink

looking good Hazard. After Oco's comment I had another look at the reference image too, the base shape is a bit ambiguous but I think i agree a sort of 'v' shape looking from the top, maybe with a rounded peak on the 'v'. Also it looks like the top curved edge has a big chamfer on it.

Submitted by Kalescent on Sun, 27/05/07 - 12:22 PM Permalink

Not much to show, have been working on the mesh / cleaning it up etc. All the silver is pretty much solid now.

I thought though, id show something which I often find useful to check how well my chamfers are going to translate into the low poly upon normal mapping. Helps me to visualise how well everythings going to come through.

So heres a 2 triangle version of the shield!!!

A 1024 normal map + alpha on a flat 2 Tri plane.

I had a bit of a fiddle with the 'V' style of curve, but i didnt like it as much as the smoother traditional curve - so ill go with the way it is for this one thanks for the feedback tho guys. - Keep it coming. HazarD2007-05-27 02:24:35

Submitted by Killa Dee on Tue, 29/05/07 - 1:37 AM Permalink

lookin great HD, what are you generating your normals with?

Submitted by Kalescent on Tue, 29/05/07 - 2:05 PM Permalink

hey killa dee, just max's render to texture