Wow this place is dusty. Like it hasn't been cleaned in ages. *sigh* reminds me of home.
*cleans the dust of a chair*
Well then lets get down to business. The apparent chances of somebody stumbling over this post is nigh on nil but my mother always called me an optimistic individual. Since the topic is design and since by a miracle of chances my interests lay in that particular area, I would like to bring forth a question, a query if you will. Nay a debate of such fury that the very gods themselves shake in fear of the fan boy might. But enough enough let me tell you a tale.
There once was a Skill Tree based level up system in a popular game. Many people came from far and wide to bask in it awesome power. It had three branches per class and allowed for specialisation in certain areas. For many years this was the norm and the Level Up system was made king. But this king was restrictive, power drove it mad and it would change its mind at the drop of a hat. It power drove it mad and its dictatorship reign cast a dark shadow over the rpg land. People hid in terror as it spread over game after game.
But our tale has a hero and darkness cannot triumph forever.
You may ignore my grandiose way of introductions but this tale is not singular to any game its quite the plague throughout the rpg genre. This skill based tree is my nemesis and I battle it day after day. I find it restrictive and hampers the ability to create my character the way I wanted to create it.
I put it to you brave champions of the new dawn. I have my thoughts but no man can design by himself. I put it to you plainly, if you would design a level up system for a RPG. Lets us see if your idea is better then mine. I will post my ideas up after the first brave sole takes a step forth.
(for the purposes of this topic all ideas belong to their respective posters)