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Blue Tongue is Hiring

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

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I currently work for

Submitted by souri on
Forum

[img]http://www.sumea.com.au/css/spn/Blue_Tongue.gif[/img]

? Australia?s largest game developer and publisher
? Be part of a global team, accessing a wealth of experience and knowledge within the THQ group
? Licensed and new intellectual properties

Blue Tongue Entertainment, a video game developer based in Melbourne, Australia. Blue Tongue currently has 70 employees and is part of THQ Inc- a leading worldwide developer and publisher of interactive entertainment software. The Company develops its products for all popular game systems, personal computers and wireless devices.
Blue Tongue Entertainment was founded in October 1995 and has produced the hit titles of ALF Finals Fever, Starship Troopers, Jurassic Park, The Polar Express and more recently Nicktoons Unite! for the Sony Playstation 2 and Nintendo Gamecube. The studio has already begun work on its next Nickelodeon title Barnyard, based on the movie to be realized in late 2006. Combined with continued growth and development for the upcoming Microsoft Xbox 360, Sony Playstation 3 and Nintendo Wii, the future for Blue Tongue is a bright one.

Level Designer

The Level Designer is responsible for designing, object placement and scripting of the world in a game. This position will report directly to the Lead Designer.

Position:-
- Create and execute level design documents
- Place game objects throughout a world
- Set up scripts on objects
- Tune and balance levels, puzzles, triggers and effects

Requirements:-
- #61472;Game industry experience an advantage
- Proven ability to design engaging gaming experiences
- Ability to think and be familiar with 3D space
- Knowledge of 3D art tools
- Written English and creative writing skills a distinct advantage
- Knowledge of 3D art tools
- University Education desired

Senior Programmer

The Senior Programmer is responsible for the systems design and programming implementation of technical and game design documents. We currently seek someone familiar with PS2 and GameCube architecture, and who has developed engine code for at least one shipped title. This position will report to the Lead Programmer and the Technical Director.

Job Description/Responsibilities:

Position:-

- Researching and implementing new technologies
- Developing reusable system architecture
- Develop and code the more complex game systems
- Assist with forming schedules
- Complete programming tasks in accordance with schedule
- Perform functional testing on their code
- Fix bugs

Requirements:-

- Significant game industry experience with experience in a senior role
- Strong C and C++ skills, 3D math skills
- PS2 and/or GameCube experience is essential
- Familiarity with assembly language is essential
- Showing particular attention to detail
- Being familiar with current games

Game Programmer

The Game Programmer is responsible for programming, implementation of technical and game design documents, and completing programming tasks to schedule. This position will report directly to the Lead Programmer.

Position:

- Develop and code game systems
- Ensure high quality code
- Perform functional testing on their code
- Fix bugs

Requirements:

- Excellent communication and interpersonal skills
- Strong 3D programming skills
- Bachelor degree in computer science or equivalent
- Familiarity with latest concepts of real time rendering and AI a huge plus
- Game industry experience
- PS2 systems level experience an advantage
- Strong C and C++ skills
- Solid 3D math skills

Animator

The Animator is responsible for setting up and animating 3D characters generated by the art department. The successful applicant will be required to create world-class animations for organic and inorganic models. This position will report directly to the Lead Artist.

Position:-

- Produce quality exaggerated and naturalistic character animation
- Rigging and skinning existing models for animation
- Modeling and texturing when necessary
- Lip synching and facial animation for scripted sequences

Requirements:-

- Games industry experience
- Proven animation skills (2 and 4 legged characters) essential
- An ability to create both natural and exaggerated animation
- Expert in Max 7, Character studio (especially biped), Photoshop
- Proven modeling skills and texturing skills preferred
- Knowledge of Maya animation system, a bonus

Artist

A 2D/3D Artist can be responsible for designing, illustrating and creating 2D and/or 3D art assets. These can include character work, through environment and prop creation, graphic user interfaces and pre-visualizations. This position will report directly to the Lead Artist.

Position:-

To include a combination of:
- Producing 2D art assets including concept art, textures and illustrations.
- Create efficient and appropriate 3D models and textures for environments, characters and props.
- Define and refine lighting set-ups for both pre-baked and real-time light solutions.
- Input into game design and development pipeline issues.
- Utilize Dynamics; particle FX and physics animation solutions.
- Pre-visualization using Flash, After Effects or similar.
- Graphic design and multimedia/visual communication skills.
Requirements:-

- Demonstrable illustration or design background
- Proven 3D skills for both high-end and low resolution modeling a plus.
- Familiarity with Photoshop and a leading 3D package.
- Proven ability in at least two of the following: 3D environment creation, character and/or prop modeling, user interface design, pre-visualization, graphic design, particle FX, MEL script/
- Love of games and multiple genres appreciated

Contact: - If you would like to know more please contact Andrew Kirkby at:-
Email: akirkby@thq.com
Phone: +61 3 9914 9944

Applications: - Please submit all applications via the THQ Career Center at http://thq.kenexa.com/thq/cc/Home.ss

Posted by souri on
Forum

[img]http://www.sumea.com.au/css/spn/Blue_Tongue.gif[/img]

? Australia?s largest game developer and publisher
? Be part of a global team, accessing a wealth of experience and knowledge within the THQ group
? Licensed and new intellectual properties

Blue Tongue Entertainment, a video game developer based in Melbourne, Australia. Blue Tongue currently has 70 employees and is part of THQ Inc- a leading worldwide developer and publisher of interactive entertainment software. The Company develops its products for all popular game systems, personal computers and wireless devices.
Blue Tongue Entertainment was founded in October 1995 and has produced the hit titles of ALF Finals Fever, Starship Troopers, Jurassic Park, The Polar Express and more recently Nicktoons Unite! for the Sony Playstation 2 and Nintendo Gamecube. The studio has already begun work on its next Nickelodeon title Barnyard, based on the movie to be realized in late 2006. Combined with continued growth and development for the upcoming Microsoft Xbox 360, Sony Playstation 3 and Nintendo Wii, the future for Blue Tongue is a bright one.

Level Designer

The Level Designer is responsible for designing, object placement and scripting of the world in a game. This position will report directly to the Lead Designer.

Position:-
- Create and execute level design documents
- Place game objects throughout a world
- Set up scripts on objects
- Tune and balance levels, puzzles, triggers and effects

Requirements:-
- #61472;Game industry experience an advantage
- Proven ability to design engaging gaming experiences
- Ability to think and be familiar with 3D space
- Knowledge of 3D art tools
- Written English and creative writing skills a distinct advantage
- Knowledge of 3D art tools
- University Education desired

Senior Programmer

The Senior Programmer is responsible for the systems design and programming implementation of technical and game design documents. We currently seek someone familiar with PS2 and GameCube architecture, and who has developed engine code for at least one shipped title. This position will report to the Lead Programmer and the Technical Director.

Job Description/Responsibilities:

Position:-

- Researching and implementing new technologies
- Developing reusable system architecture
- Develop and code the more complex game systems
- Assist with forming schedules
- Complete programming tasks in accordance with schedule
- Perform functional testing on their code
- Fix bugs

Requirements:-

- Significant game industry experience with experience in a senior role
- Strong C and C++ skills, 3D math skills
- PS2 and/or GameCube experience is essential
- Familiarity with assembly language is essential
- Showing particular attention to detail
- Being familiar with current games

Game Programmer

The Game Programmer is responsible for programming, implementation of technical and game design documents, and completing programming tasks to schedule. This position will report directly to the Lead Programmer.

Position:

- Develop and code game systems
- Ensure high quality code
- Perform functional testing on their code
- Fix bugs

Requirements:

- Excellent communication and interpersonal skills
- Strong 3D programming skills
- Bachelor degree in computer science or equivalent
- Familiarity with latest concepts of real time rendering and AI a huge plus
- Game industry experience
- PS2 systems level experience an advantage
- Strong C and C++ skills
- Solid 3D math skills

Animator

The Animator is responsible for setting up and animating 3D characters generated by the art department. The successful applicant will be required to create world-class animations for organic and inorganic models. This position will report directly to the Lead Artist.

Position:-

- Produce quality exaggerated and naturalistic character animation
- Rigging and skinning existing models for animation
- Modeling and texturing when necessary
- Lip synching and facial animation for scripted sequences

Requirements:-

- Games industry experience
- Proven animation skills (2 and 4 legged characters) essential
- An ability to create both natural and exaggerated animation
- Expert in Max 7, Character studio (especially biped), Photoshop
- Proven modeling skills and texturing skills preferred
- Knowledge of Maya animation system, a bonus

Artist

A 2D/3D Artist can be responsible for designing, illustrating and creating 2D and/or 3D art assets. These can include character work, through environment and prop creation, graphic user interfaces and pre-visualizations. This position will report directly to the Lead Artist.

Position:-

To include a combination of:
- Producing 2D art assets including concept art, textures and illustrations.
- Create efficient and appropriate 3D models and textures for environments, characters and props.
- Define and refine lighting set-ups for both pre-baked and real-time light solutions.
- Input into game design and development pipeline issues.
- Utilize Dynamics; particle FX and physics animation solutions.
- Pre-visualization using Flash, After Effects or similar.
- Graphic design and multimedia/visual communication skills.
Requirements:-

- Demonstrable illustration or design background
- Proven 3D skills for both high-end and low resolution modeling a plus.
- Familiarity with Photoshop and a leading 3D package.
- Proven ability in at least two of the following: 3D environment creation, character and/or prop modeling, user interface design, pre-visualization, graphic design, particle FX, MEL script/
- Love of games and multiple genres appreciated

Contact: - If you would like to know more please contact Andrew Kirkby at:-
Email: akirkby@thq.com
Phone: +61 3 9914 9944

Applications: - Please submit all applications via the THQ Career Center at http://thq.kenexa.com/thq/cc/Home.ss