Sydney, Unity 3D, 3ds Max, Games!

Hi. I'm new to this forum and to Australia. I just relocated to Sydney from London UK. I have a background in Graphic Design, Web, Print, Animation, and I'm avid gamer and 3D hobbyist for many years.

I just started playing around with Unity 3D and wondering if there is anyone on here that does stuff in this amazing piece of software.

I'm also looking for any game making workshop, summer courses or events in the Sydney area. Actually it would be really cool to get in contact with people using 3ds Max to create textured models for games.

And does anyone know of any game studio that blog on the process of making games? I follow http://www.unknownworlds.com/blog/ as they are making the sequel to one of my all time favorite games and they blog very well on it.

Thanks for reading.
Mikkel

souri's picture

I checked out Unity 3D a while ago, and it seems awesome (particularly now since it can export to iPhone). Unfortunately, I couldn't try it out though because it's Mac only. They should bring the suite to the PC platform!

Sabre070's picture

Well, If you want an all in one compile to anything program just wait a little while and get roket3d! It runs on Mac, Windows and Linux! Woo! Alpha 0.4 is available too! Link!

So.. yeah.

perfectheat's picture

Unity is coming to PC with the 2.5 release. Think it's the next one, so I guess in a couple of months. I might start using it in Windows as that's the only place I can have Max.

Rocket sounds interesting. The thing I like the most with Unity is that you can run it in a browser. Easier to reach a wider audience. The plugin is spreading like wildfire.

Cheers.
M.

souri's picture

these guys from the IGDA forum had a meetup just early December (I was overseas during that time so just found about it now), but if you're interested follow this thread for any more updates.

http://www.igda.org/Forums/showthread.php?threadid=33886

Anonymous's picture

if only unity wasn't so expensive!

perfectheat's picture

It's not so bad at 199 USD for the indie version. Okey there are some feautures in Pro (1399 USD) that I would really like to have, but they are really small in the big picture. It's mostly effects like DOF, Reflection and Refraction and motion blur. I can live without publishing to windows standalone(os x works in indie) other then that there is close to no difference, at least for me.

Okey the other packages are free (if your not counting any Adobe Flash or Shockwave that have some similarities) but then again they don't have a browser plugin. Or is there any other package? I would love to see someone like Autodesk do this but imagine the price.

Anonymous's picture

Publishing to PC would be a good feature that i would want to have. eg. sending your little demo or whatever to people. i don't know many people with macs. esp. in the games industry.

And if you wanted to publish to Iphone, which to me is a big feature, it's an extra $399 or something.

Sabre070's picture

The pricing for Roket3D is going to be:

Basic = Free

Personal = $50

Indie/Small Company (4 computer license) = $150

Academic (30 computer license) = $3000

Enterprise (30 computer license) = $5000

Prices are in Australian Dollars (AUD).

Notes:

You cannot sell games with Basic or Academic though you can still share them on Roket-Games. Using the YAIPP system your games will be able to be ran straight from a browser. You can also implement the YAIPP plugin on other sites to host your games.

Academic and Enterprise edition each come with RoketServer included and free upgrades to versions 2 & 3.

RoketServer manages projects and can host multiplayer servers. It also stores all game files on a central computer and only allows access from any computer (with Roket3D installed) by providing a login username and password. It also functions as a chat for the developers connected to the server and also allows for advanced project management.

Roket3D can compile games to run on Windows, Mac and Linux without changing any code and this will soon extend to consoles. It will also have an integrated physics engine and extension management to allow for a collaborative development and ease of use through extension sharing.

Learn more at Roket3D.com

Lantree's picture

Another forum post may have been a better option.

From the results shown on the webpage it seems very much a hobbyist engine. It doesn't have anywhere near the features to justify $5000 etc.

This is not a attack on you directly Sabre070 because I notice you been pretty enthuisatic about the games industry etc. I just feel you should devote it as a hobby engine, because to make a successful engine that people would pay lot of money for, would require a lot and lot of man hours and support.

Sabre070's picture

It probably would have.. But I'm not making it, my friend is. If it doesn't sell then we don't really care, we are just going to be using it to make our games anyway.

Anonymous's picture

The engine justifies $5000 for enterprise editions. You don't have to pay royalties per game sold and you get free upgrades to major versions 2 and 3. It comes with RoketServer as well.

Remember that this is only for enterprise environments, so $5000 is nothing. Indie developers use the Basic, Personal or Indie Team editions.

John's picture

Hi Mikkel, did you make any progress with meeting up for unity 3d workshops etc ?

I am working on a game and would like to meetup likeminded people in the Sydney area.

ive been using blender 3d and unity 3d free to attempt to make a game...

could do with speaking to someone else who is going through learning these products.

cheers,

John

souri's picture

There's a Sydney Unity Users Group happening on Facebook that you might want to check out. They're having their second meet up soon. Here are the details:

Time: 12 July · 18:00 - 21:00

Location :
Australian Film Television & Radio School (AFTRS)
For: Sydney Unity User Group

6:00 - 8:00 'Show and tell' minitalks in Teaching room 6
8:00 - close Drinks at Bavarian Bier Cafe

Proposing the above format but anyone feel free to pitch in.

Ian Brown has kindly booked us a room with projector so we can do some show and tell and spill less beer on laptops (that can happen after!).

https://www.facebook.com/event.php?eid=129411667139945

And of course, there's the IGDA Sydney chapter which consist of a whole lot of students and indie developers who I'm sure many of which are using Unity (who isn't these days!). Their Facebook group is at:

https://www.facebook.com/home.php?sk=group_38132449086

John's picture

I missed that... any future events planned?