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Just Saying Hi....

Forum

Hey all, Jason here aka Crystalmesh, just dropping by to say hi and nice site. I'm sure this place will get more popular each day as more and more artist's hear about it.

Submitted by Fluffy CatFood on Tue, 23/07/02 - 10:23 AM Permalink

awesome work man, I'd been to your site once before, do you do any commercial work or modding?

Lead paint: delicious but deadly!

Submitted by Bunny on Wed, 24/07/02 - 12:33 AM Permalink

Hey Crystalmesh, saw your site when you pimped it on Polycount. Great stuff. If I remember correctly he's working at Krome in Brisbane?

Submitted by Bunny on Thu, 25/07/02 - 12:11 AM Permalink

Lucky bastard... I'm in the middle of crunch time. :p

Submitted by davidcoen on Fri, 16/08/02 - 11:55 AM Permalink

employ more people, get less crunch :)

Submitted by Bunny on Fri, 16/08/02 - 8:11 PM Permalink

Employ more people, get less money, fire artists (me!). :p

Submitted by souri on Fri, 16/08/02 - 9:29 PM Permalink

quote:
employ more people, get less crunch :)

I think that's what Microforte did with their Fallout2 game.. unfortunately after the game was done, most of them (graduates or students from AIE?) had to be let go.

So it's either
1> employ more people, get less crunch, boot the people after, save money
2> don't employ more people, work the asses off current workers, save money.

btw Bunny, what happened?

Submitted by Bunny on Mon, 19/08/02 - 8:42 PM Permalink

I wasn't here at the time so I don't know the full story, and it's not for me to say anyway, sorry. :) As I understand it, it was more due to Interplay's troubles. Suxx0rs bigtime, but it happens to the best of us sometimes. It's not always a stable industry (unless you're John Carmack :p).

Submitted by Bunny on Tue, 20/08/02 - 7:44 PM Permalink

Nothing happened to my job, just crunchtime. Well, not yet anyway... (touchwood).

Forum

Hey all, Jason here aka Crystalmesh, just dropping by to say hi and nice site. I'm sure this place will get more popular each day as more and more artist's hear about it.


Submitted by Fluffy CatFood on Tue, 23/07/02 - 10:23 AM Permalink

awesome work man, I'd been to your site once before, do you do any commercial work or modding?

Lead paint: delicious but deadly!

Submitted by Bunny on Wed, 24/07/02 - 12:33 AM Permalink

Hey Crystalmesh, saw your site when you pimped it on Polycount. Great stuff. If I remember correctly he's working at Krome in Brisbane?

Submitted by Bunny on Thu, 25/07/02 - 12:11 AM Permalink

Lucky bastard... I'm in the middle of crunch time. :p

Submitted by davidcoen on Fri, 16/08/02 - 11:55 AM Permalink

employ more people, get less crunch :)

Submitted by Bunny on Fri, 16/08/02 - 8:11 PM Permalink

Employ more people, get less money, fire artists (me!). :p

Submitted by souri on Fri, 16/08/02 - 9:29 PM Permalink

quote:
employ more people, get less crunch :)

I think that's what Microforte did with their Fallout2 game.. unfortunately after the game was done, most of them (graduates or students from AIE?) had to be let go.

So it's either
1> employ more people, get less crunch, boot the people after, save money
2> don't employ more people, work the asses off current workers, save money.

btw Bunny, what happened?

Submitted by Bunny on Mon, 19/08/02 - 8:42 PM Permalink

I wasn't here at the time so I don't know the full story, and it's not for me to say anyway, sorry. :) As I understand it, it was more due to Interplay's troubles. Suxx0rs bigtime, but it happens to the best of us sometimes. It's not always a stable industry (unless you're John Carmack :p).

Submitted by Bunny on Tue, 20/08/02 - 7:44 PM Permalink

Nothing happened to my job, just crunchtime. Well, not yet anyway... (touchwood).