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So who's downloaded Unreal Tournament 2003?

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Submitted by souri on
Forum

and what did you think of it ?

Submitted by Meatex Salami on Fri, 20/09/02 - 12:32 AM Permalink

quote:
and what did you think of it ?

After what you said about it being able to run on older comps i started downloading it, i has gots the percentage of 60
Look pretty much the same as the last one
then again looks can be decieving (i know my spelling sucks ay)

Bloody hell its a giant harmonica!

Submitted by Brain on Fri, 20/09/02 - 1:01 AM Permalink

Waiting for a coverdisc. Sick of d/l'ing huge files over this piddly connection. I WANT IT NOW, DAMMIT! @;-)

Chris Bowden
http://brain.gamekey.com/

Submitted by Fluffy CatFood on Fri, 20/09/02 - 7:47 AM Permalink

I got it and I love it! It feels a lot different to the first one(For me anyway) I prefer the way the weapons are now as well. Game runs incredibly well, actually the performance is better than the original.
Bombing run is quite fun, althought I think the level they included for this game type is a bit boring. The two deathmatch levels are well designed and look great, the outdoor one especially.
The animations on the characters blend together incredibly smoothly. The Karma physics make scoring frags even more satisfying, guys bash into walls, get flipped and thrown around etc. I actually spent about half an hour jumping through the lasergrid underneath the goals in the bombing run level just watching my character fall to the bottom bouncing off all of the obstacles.
The new double jump was a great idea, especially when combined with a dodge left/right move, it helps make the game play much more fast paced.

I would recomend downloading it. Its fun although nothing truly innovative about the game play, just a refinement really

Lead paint: delicious but deadly!

Submitted by souri on Fri, 20/09/02 - 11:32 AM Permalink

quote:.I actually spent about half an hour jumping through the lasergrid underneath the goals in the bombing run level just watching my character fall to the bottom bouncing off all of the obstacles.

Hey, I've done that too! I luv it.. I also just have one bot match, and just roam around looking at the levels and details. Design wise, I don't think the look and style is as polished as I had hoped.. The character designs are nice, but they aren't inspiring or incredible.. same with the level designs.. The capture the flag level (the one with thorns everywhere) looked ugly, I thought. They should have worked more on aesthetics, or get some brilliant concept designers.. I've seen some screenshots of other levels where they had lava, skulls, and twisted fleshy things that look straight out of Quake 3.
Anyway, I think the engine has some unbelievable modding potential, and I'm sure people are going to go nuts with it. .. and the physics will have a better use for a racing mod game, I reckon!

from someone working at Epic which I got from Panetcrap, and I think Boat mentioned it a bit earlier in the mod thread..

quote:Will UT2K3 have vehicle and voice support?

Voice, no, not out of the box. We are including a vehicle, but only as an example for mod authors. We're including a vehicle model, a sample map that they can drive it on, etc. It'll be up to them to do something cool with it. The vehicle physics are handled by the karma physics engine.

How cool is that..

Submitted by Meatex Salami on Fri, 20/09/02 - 8:00 PM Permalink

Unfortunately the engine is not as good on older machines as souri said :(
Even with everything on lowest possible (including the resolution) it chugs in many areas. Some places are playable but only a few.
My cpu is bottle necking my performance :(
My needs a new cpu, anyone got one to spare :D

Bloody hell its a giant harmonica!

Submitted by souri on Fri, 20/09/02 - 10:42 PM Permalink

Try playing with only one bot.. or if you have the time, do the benchmark test and show us on here. On mine, with a flythrough, I got an average of 20fps! With bots, something like 6fps .. I get a fairly decent speed with only one bot.

Submitted by Meatex Salami on Sat, 21/09/02 - 12:34 AM Permalink

quote:
do the benchmark test and show us on here.

How do i benchmark perform?

Bloody hell its a giant harmonica!

Submitted by boat on Sat, 21/09/02 - 2:17 AM Permalink

gawd dang i wanna play it
stupid 56k :(

anyone wanna post me it ?

Submitted by Fluffy CatFood on Sat, 21/09/02 - 5:35 AM Permalink

thats a damn shame you guys cant play it properly, I have it on 1024x768 with 16 bots, it kicks arse!!

Lead paint: delicious but deadly!

Submitted by souri on Sat, 21/09/02 - 12:33 PM Permalink

quote:How do i benchmark perform?

Run the file in UT2003DemoSystem called benchmark.exe ... it'll go through 2 fly bys, and 2 bot matches.. I love the flybys.. I wish I can make them my screensaver.

Submitted by Meatex Salami on Sat, 21/09/02 - 9:11 PM Permalink

dm-antalus
5.062404 / 11.374306 / 150.983261 fps
Score = 11.380640

dm-asbestos
7.452466 / 21.931669 / 136.425476 fps
Score = 21.962114

dm-antalus
3.666404 / 5.949231 / 17.776318 fps
Score = 5.953347

dm-asbestos
5.029141 / 10.381495 / 35.174198 fps
Score = 10.389384

Those are my results
hehe don't ask me how i got 150 frames (my resfresh is max out at 60 - yes my monitor also sucks - the moral of this story NEVER buy a compaq computer)
Yeah its definately my cpu bottlenecking the performance as it draws nice effects (like the water etc.) fine with frames around 30ish but it has trouble doing complex geometry i think anyway.

*edit* nah its not the geometry as some complex geometry renders fine it seems to chug when it doing visibility ie. what you can see and what you can't because of geometry

Bloody hell its a giant harmonica!

Edited by - Meatex_Salami on 21/09/2002 16:36:32

Posted by souri on
Forum

and what did you think of it ?


Submitted by Meatex Salami on Fri, 20/09/02 - 12:32 AM Permalink

quote:
and what did you think of it ?

After what you said about it being able to run on older comps i started downloading it, i has gots the percentage of 60
Look pretty much the same as the last one
then again looks can be decieving (i know my spelling sucks ay)

Bloody hell its a giant harmonica!

Submitted by Brain on Fri, 20/09/02 - 1:01 AM Permalink

Waiting for a coverdisc. Sick of d/l'ing huge files over this piddly connection. I WANT IT NOW, DAMMIT! @;-)

Chris Bowden
http://brain.gamekey.com/

Submitted by Fluffy CatFood on Fri, 20/09/02 - 7:47 AM Permalink

I got it and I love it! It feels a lot different to the first one(For me anyway) I prefer the way the weapons are now as well. Game runs incredibly well, actually the performance is better than the original.
Bombing run is quite fun, althought I think the level they included for this game type is a bit boring. The two deathmatch levels are well designed and look great, the outdoor one especially.
The animations on the characters blend together incredibly smoothly. The Karma physics make scoring frags even more satisfying, guys bash into walls, get flipped and thrown around etc. I actually spent about half an hour jumping through the lasergrid underneath the goals in the bombing run level just watching my character fall to the bottom bouncing off all of the obstacles.
The new double jump was a great idea, especially when combined with a dodge left/right move, it helps make the game play much more fast paced.

I would recomend downloading it. Its fun although nothing truly innovative about the game play, just a refinement really

Lead paint: delicious but deadly!

Submitted by souri on Fri, 20/09/02 - 11:32 AM Permalink

quote:.I actually spent about half an hour jumping through the lasergrid underneath the goals in the bombing run level just watching my character fall to the bottom bouncing off all of the obstacles.

Hey, I've done that too! I luv it.. I also just have one bot match, and just roam around looking at the levels and details. Design wise, I don't think the look and style is as polished as I had hoped.. The character designs are nice, but they aren't inspiring or incredible.. same with the level designs.. The capture the flag level (the one with thorns everywhere) looked ugly, I thought. They should have worked more on aesthetics, or get some brilliant concept designers.. I've seen some screenshots of other levels where they had lava, skulls, and twisted fleshy things that look straight out of Quake 3.
Anyway, I think the engine has some unbelievable modding potential, and I'm sure people are going to go nuts with it. .. and the physics will have a better use for a racing mod game, I reckon!

from someone working at Epic which I got from Panetcrap, and I think Boat mentioned it a bit earlier in the mod thread..

quote:Will UT2K3 have vehicle and voice support?

Voice, no, not out of the box. We are including a vehicle, but only as an example for mod authors. We're including a vehicle model, a sample map that they can drive it on, etc. It'll be up to them to do something cool with it. The vehicle physics are handled by the karma physics engine.

How cool is that..

Submitted by Meatex Salami on Fri, 20/09/02 - 8:00 PM Permalink

Unfortunately the engine is not as good on older machines as souri said :(
Even with everything on lowest possible (including the resolution) it chugs in many areas. Some places are playable but only a few.
My cpu is bottle necking my performance :(
My needs a new cpu, anyone got one to spare :D

Bloody hell its a giant harmonica!

Submitted by souri on Fri, 20/09/02 - 10:42 PM Permalink

Try playing with only one bot.. or if you have the time, do the benchmark test and show us on here. On mine, with a flythrough, I got an average of 20fps! With bots, something like 6fps .. I get a fairly decent speed with only one bot.

Submitted by Meatex Salami on Sat, 21/09/02 - 12:34 AM Permalink

quote:
do the benchmark test and show us on here.

How do i benchmark perform?

Bloody hell its a giant harmonica!

Submitted by boat on Sat, 21/09/02 - 2:17 AM Permalink

gawd dang i wanna play it
stupid 56k :(

anyone wanna post me it ?

Submitted by Fluffy CatFood on Sat, 21/09/02 - 5:35 AM Permalink

thats a damn shame you guys cant play it properly, I have it on 1024x768 with 16 bots, it kicks arse!!

Lead paint: delicious but deadly!

Submitted by souri on Sat, 21/09/02 - 12:33 PM Permalink

quote:How do i benchmark perform?

Run the file in UT2003DemoSystem called benchmark.exe ... it'll go through 2 fly bys, and 2 bot matches.. I love the flybys.. I wish I can make them my screensaver.

Submitted by Meatex Salami on Sat, 21/09/02 - 9:11 PM Permalink

dm-antalus
5.062404 / 11.374306 / 150.983261 fps
Score = 11.380640

dm-asbestos
7.452466 / 21.931669 / 136.425476 fps
Score = 21.962114

dm-antalus
3.666404 / 5.949231 / 17.776318 fps
Score = 5.953347

dm-asbestos
5.029141 / 10.381495 / 35.174198 fps
Score = 10.389384

Those are my results
hehe don't ask me how i got 150 frames (my resfresh is max out at 60 - yes my monitor also sucks - the moral of this story NEVER buy a compaq computer)
Yeah its definately my cpu bottlenecking the performance as it draws nice effects (like the water etc.) fine with frames around 30ish but it has trouble doing complex geometry i think anyway.

*edit* nah its not the geometry as some complex geometry renders fine it seems to chug when it doing visibility ie. what you can see and what you can't because of geometry

Bloody hell its a giant harmonica!

Edited by - Meatex_Salami on 21/09/2002 16:36:32