Senior Character Artist opening at THQ Studio Australia

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*** THIS POSITION IS FILLED ***

Are you a Senior Character Artist?

THQ Studio Australia is looking for a talented Senior Character Artist who will be responsible for leading the ownership of character, weapons, and vehicle development, character pipeline management and character outsourcing management for all studio projects. You will work closely with the Art Director, designers and character artists, and will create concept to final in-game characters. This is a key role to the studio, the Senior Character Artists must have a solid track record of collaborating with technical artists, riggers and software engineers to ensure the target visuals can be translated and made game-ready. This role is for heavy hitters, and requires someone proactive with a sharp eye for details.

We welcome applicants who combine their talent with drive, passion and a positive team approach that complements our studio culture. The studio is offering the opportunity to work on a prestigious project and internationally recognized IP, and in a creative and supportive workplace culture.

Responsibilities:

  • Create believable characters utilizing existing in-house tools and game engine.
  • Play a key role in determining how to advance characters.
  • Contribute to the development of the artistic techniques and processes utilized to define and achieve a product's visual style or encourage artistic evolution within the studio.
  • Maintain the artistic goals and vision through all phases of the game development cycle from pre-production through final product release.
  • Ensure character assets are of the highest artistic quality and uphold the integrity of the games design and artistic vision of the game as a whole.
  • Provide original and creative input and make a strong contribution to the overall quality of the game.

Requirements:

  • Bachelor's Degree in fine arts or equivalent.
  • 4+ years of industry or related experience
  • Proficient in the use of Maya (or 3d modelling package) Photoshop, and Z-Brush/Mudbox.
  • Ability to digitally sculpt/model & texture both High & Low polygon characters to a high level of quality.
  • Strong traditional fine art skills, training and production experience (illustration, painting, composition, human anatomy / organic forms, colour theory, perspective, 2D & 3D design.)
  • Strong knowledge & understanding of human anatomy, with an eye for accurate proportions, form, and details.
  • The ability to communicate and interface daily with Software Engineers to communicate the projects visual concepts.
  • Familiarity with video game product development including, but not limited to workflow, tools, lighting, high and low poly modelling, texture paining, material setup, character skinning, surface sampling, mapping techniques, UV layout, in-game animation, character rigging and engine parameters/optimizations desirable.
  • Good communication, organizational, time management and interpersonal skills.
  • A proven track record as a hands-on team player who is open to feedback and constructive evaluation.
  • A positive attitude coupled with drive and high motivation to be the best.

*** THIS POSITION IS FILLED ***