Micro Forté is Hiring

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About Micro Forté
Micro Forté is a veteran of Australian game development which has been established for over 22 years. As well as their success in developing games, Micro Forté successfully researched and developed one of the world's leading MMOG middleware platforms with their BigWorld Technology. The BigWorld Technology is now a separate business and Micro Forté are free to focus on developing MMOG for licensees of the BigWorld Technology and self-published titles. Micro Forté is currently developing a groundbreaking espionage-themed MMOG. If you have a passion for making games, are talented, a self-starter and believe that you can contribute valuable ideas to a project, then you may find what you are looking for at Micro Forté.

Writer

Position Description
Micro Forté is looking for a skilled writer to bring depth and soul to our groundbreaking espionage-themed MMOG. This is a very varied role. You will work with the lead designer and art director to shape the storytelling within the game, direct the work of external writers, create back stories for the game NPCs, and write mission briefings and general NPC dialogue. We are looking for someone with a passion for games who is excited by the challenge of non-linear storytelling and the prospect of creating a compelling world that is home to a thousand different stories, dramatic events and adventurous opportunities.

Requirements
- Proven ability as a professional writer
- Ability to work within a team
- Ability to embrace the challenges and possibilities of storytelling in an open-ended RPG
- Excellent communication skills

Desirable
- Experience in writing for computer games or closely related medium
- Passion for computer games
- Passion for science fiction and/or espionage
- Deep knowledge of at least one MMO

If you believe that you are the right person for this position, please forward your resume and examples of your work to: gamejobs@ microforte.com

Concept Designer

Position Description
Micro Forté is looking for a concept designer responsible for designing compelling environments that resonate with our sci-fi target audience. From dramatic vistas from mountain peaks, to the bowels of an alien underground civilization, your role will be to help imagine and detail this world.

The primary task of the concept designer is to supply highly detailed blue-prints and designs for outsourced asset development. A background in Architecture or Industrial design is highly preferred. The key to success in this role is good social and communication skills, especially during collaboration with the level designers and other concept designers.

Requirements
- At least three years of experience in any professional creative field, preferably games, Architecture and/or Industrial Design
- Excellent personal and professional portfolio
- Passionate about, and with good knowledge of, industrial design, graphical design, architecture, art and culture including games, movies, comics, video clips, etc
- Excellent technical knowledge of design software and techniques
- Comfortable working in a multi-disciplinary team
- Ability to work within a predefined style
- Strong communication skills

Desirable
- Bachelor degree (or equivalent) in relevant area (Design, Architecture)
- Keen interest in weapon concept creation
- Avid gamer

Application and Portfolio Guidelines
Online portfolios will suffice for the initial application, however you will be required to provide a full portfolio at interview stage. Please supply examples of:

- Thumbnails showing creative process
- Final concepts
- Emotive pieces, highlighting lighting and atmosphere.
- Subject matter we are interested in includes scenery (cityscapes as well as outdoor), items and weapons, characters and animals.
- Explain which parts are your work if the examples are from games or other collaborative work.
- You will need to be prepared to do a concepting test as part of our interview process.

If you believe that you are the right person for this position, please forward your resume by email to: gamejobs@microforte.com.au and quote reference code DLF2D.

Interface Designer

Position Description
Micro Forté is looking for an Interface Designer with excellent skills in Adobe Flash and a passion for games. This role will be primarily responsible for designing and implementing a UI and HUD for our upcoming title. Other tasks will include design and implementation support for the web-based components. This role requires strong social and communication skills, and will require ongoing collaboration with the game design and art teams.

Requirements
- At least two years of professional Flash experience
- Excellent personal and professional portfolio, emphasis on visual communications and motion graphics
- Previous experience with user interface design, games or web
- Passionate about, and having good knowledge of, graphical design trends and games culture
- Excellent technical knowledge of Adobe Flash, with an emphasis on Actionscript
- Comfortable working in a multi-disciplinary team
- Ability to work within a predefined style
- Strong communication skills

Desirable
- Bachelor's degree (or equivalent) in Visual Communications / Multimedia
- Motion Graphics experience
- Previous Scaleform Experience
- Avid gamer

Application and Portfolio Guidelines
Either online Portfolios or CD/DVD, presenting a full portfolio at interview stage. Please supply examples of:
- Examples of creative process
- Final concepts
- Motion Graphics
- Breadth of Style
- Please specify which are your work if examples you present are from games or other collaborative work
- You will need to be prepared to do an art test as part of our interview process

If you believe that you are the right person for this position, please forward your resume by email to: gamejobs@microforte.com.au

Senior 3d Modeler

Position Description
Micro Forté is looking for a senior 3D artist who has strong artistic and technical skills, complemented by at least three years experience in asset generation for titles on PC or console. The ideal candidate will have experience in concept art, modelling and texturing assets and the ability to innovate to create the best possible visuals within project constraints such as memory budgets, lighting models, modular content and looming deadlines! This role will include establishing modelling benchmarks and aiding the development and implementation of a variety of assets, from characters to set-dressing.

Requirements
- Extensive hands-on 3dsMax skills
- Strong artistic and creative skills as well as technical insight
- Minimum of 3 years Games Industry experience, including at least one shipped title
- Good knowledge of game development processes
- A showreel demonstrating modelling and texturing ability
- Ability to model and texture to a given style and direction
- Good team player
- Strong communication skills
- Avid gamer

Desirable
- Bachelor's Degree (or equivalent) in Visual Communications.
- Level design and construction experience
- Concepting skills
- Animation skills
- Shader development
- Maxscript knowledge

Application and Portfolio Guidelines
Online portfolios will suffice for the initial application; however you will be required to provide a full portfolio at interview stage. Please supply examples of:
- models and scenes, including mesh renders,
- textures
- polygon count information

Subject matter we are interested in includes scenery (cityscapes as well as outdoor), items and weapons, characters and animals. Please specify which parts are your work if the examples are from games or other collaborative work.

You will need to be prepared to do a modelling test in 3DS MAX as part of our interview process.

If you believe that you are the right person for this position, please forward your resume by email to: gamejobs@microforte.com.au and quote reference code DLF3D.

Senior Games Programmer

Position Outline
We are looking for an experienced Senior Game Programmer with a passion for playing and making games to bring our groundbreaking espionage-themed MMOG to life. Your creative solutions to the designers' impossible requests will shape the gaming experience. We expect you to have strong abilities in combat systems, game scripting systems, user interfaces, and all those other bread and butter games programmer bits. You must be able to demonstrate a good knowledge of game performance and resource budgeting issues. You must have worked on at least one published title. Lead programming experience preferred.

Requirements
- Very good C/C++ skills (you will need to do our C/C++ test)
- Games industry experience (two plus years)
- Ability to demonstrate creative solutions to difficult problems
- Avid gamer
- Good teamwork skills

Desirable
- Previous team leadership experience
- Python
- DirectX
- 3D/maths
- Database systems
- A deep knowledge of at least one MMO
- AI systems

If you believe that you are the right person for this position, please forward your resume and examples of your work to: gamejobs@microforte.com

Comments

Anonymous's picture

  • 1. Anonymous Wed, 16 Jan 2008 03:05:59 EST

    Shit, that writer's position sounds right up my alley. Too bad MF would probably not even bother reviewing my app -- I'm on their blacklist ;).

    Their loss I suppose...

  • 1. Anonymous Wed, 16 Jan 2008 06:26:42 EST

    ooh...blacklist...you sound dangerous mystery man.

  • 2. Anonymous Wed, 16 Jan 2008 10:47:46 EST

    How did you get on their blacklist?

  • 1. Anonymous Thu, 17 Jan 2008 20:11:11 EST

    Because I reminded the geek founders running the Sydney studio, of the guys that used to beat up on them in high school ;).

  • 2. Anonymous Thu, 17 Jan 2008 01:29:00 EST

    Wait, did it just say that they will licence Bigworld to make mmorpg's? Why would they have to licence something that belongs to them?

  • 1. anon. Thu, 17 Jan 2008 09:08:24 EST

    keyword: 'licensees'