Jobs at Irrational Games Australia

Location: 
News: 

IG Australia is always hiring for the right candidate! If you are a talented programmer, artist, designer or manager and you believe that you have something unique to offer us, please apply and we will seriously consider your application regardless of whether a specific vacancy is listed below. IGA is primarily interested in recruiting those who can demonstrate their understanding of how to create great games whatever your level of experience in the industry.

IGA offers generous salary packages, royalty sharing and relocation within Australia or internationally (international relocation for senior candidates only).

Submissions

# All applicants should submit a resume and sample material as follows: Programmers: a short code sample or samples demonstrating good OO design principles and/or an interesting algorithm.
# Artists: art samples as appropriate including 3D rendered material, concept sketches, 2D work and/or animation. When submitting extensive samples of 2D work, please send high-resolution samples, preferably on a CD submitted through mail.
# Designers: game design documents, writing samples, game analysis as appropriate .

Email submission is preferred except when submitting high-resolution images on CD.

Submissions will not be returned unless requested and a stamped self-addressed envelope provided.

Please send to jobs@irrational.com.au or mail submissions to:

Irrational Games Australia
Attention: Recruitment Manager
PO Box 66
Braddon, ACT 2612
Australia

* Audio Director
* Senior Programmer
* Senior Console Programmer
* Programmer
* Junior Programmer
* Junior Level Designer

Audio Director

Irrational Games is looking for a talented audio director to work on an exciting new next-generation console and PC projects. This position is open to candidates with several years experience in the games industry or related field and experience in managing audio production and integration for an interactive software product.

Irrational has always prided itself highly on its game audio and this is an exciting opportunity to take responsibility for this in our future products. As Audio Director, you will be responsible for the audio components of all of our products including: sound effects, music, cut-scene soundtracks, voice samples and interface sounds. You will work with external contractors to develop these resources as well as developing some of them yourself.

Responsibilities:

* Conceive audio-scapes for our games including first-person shooters and tactical role-playing games.
* Analyze the audio requirements of current and upcoming titles on all platforms, and clearly define any necessary additions or modifications to the existing audio pipeline(s).
* Schedule and manage asset lists for game audio.
* Supervise external contractors to deliver quality assets. Review those assets and direct contractors as required.
* Generate assets (music and/or sound effects).
* Integrate and supervise integration of assets into the games.

Required Experience and Skills:

* At least five years working in sound for interactive entertainment products.
* Ability to use sound generation tools to generate sound effects as needed.
* Ability to critique and direct production of voice samples, music and other sounds.
* Ability to use in-house tools to integrate sounds into the game.
* Ability to communicate clearly about audio and tool issues and advocate for audio quality.
* Ability to work creatively and flexibly to maximize the effectiveness of existing audio tools and capabilities.
* Experience working with contractors or other audio technicians.

Additional Experience and Skills (desired but not necessary):

* Musical composition and recording skills.
* Experience directing voice recording sessions.
* Experience casting voice actors.

To apply for this position you should submit:

* Resume indicating relevant experience.
* A portfolio of game sounds and/or music as appropriate. If in-game, be sure to identify which components you were responsible for.

Applicants for this position must be in or willing to relocate to Boston, MA or Canberra, Australia. International applicants will be considered for this position and assistance will be offered in relocating, if necessary.

Senior Programmer

Irrational Games Australia, creators of Freedom Force and Tribes: Vengeance is looking for a talented programmer to work on industry-leading next generation titles. This position is open to candidates with several years experience in the games industry or related field.

Irrational programmers are responsible for designing and implementing our game technology. At Irrational, programmers are a significant part of the game design process, so you should be passionately interested in game development as well as writing great code.

Irrational believes in cutting-edge technology married to great game design. We are particularly interested in programmers who have both technical skills and care about how that technology can be used to make games more fun.

Responsibilities:

* work with the game designer and the lead programmer to produce technical design documents and schedules
* write, document and test code to implement the technical design
* liase with design and art teams to ensure that code addresses their technical needs
* research technology to ensure that Irrational products remain at the forefront of games technology
* take responsibility for one or more major areas of a game or piece of technology
* supervise junior or mid-level programmers as required
* review and critique code design and implementation from other programmers
* contribute to the ongoing evolution of the software development process at IGA.

Required Experience and Skills:

* excellent understanding of C/C++
* good understanding of OO design principles
* communication skills and interest in working with our game developers in a cooperative team environment
* commitment to code quality, documentation and sound testing proceedures
* interest in game development and game technology

Additional Experience and Skills (desired but not necessary):

* tertiary educational qualifications in computer science and mathematics
* working knowledge or better or 3D rendering principles including principles of rendering pipelines, 3D transforms and linear algebra, DirectX APIs and current generation 3D graphics hardware and drivers.

To apply for this position you should submit:

* resume
* cover letter clearly identifying why you want to work at Irrational and in the games industry
* samples of source code demonstrating good understanding of C++ design principles as well as an interesting algorithm.

Irrational offers generous salary packages based on skills and experience. This position can be filled on a permanent full-time basis or contract basis.

Applicants for this position must be in or willing to relocate to Canberra. International applicants will be considered for this position and assistance will be offered in relocating, if necessary.

Senior Console Programmer

Irrational Games Australia is looking for a talented senior programmer to work on an exciting new next-generation console and PC project. This position is open to candidates with several years experience in the games industry working with current generation consoles (PS2, XBox and/or GameCube).

Irrational programmers are responsible for designing and implementing our game technology. At Irrational, programmers are a significant part of the game design process, so you should be passionately interested in game development as well as writing great code.

Irrational believes in cutting-edge technology married to great game design. We are particularly interested in programmers who have both technical skills and care about how that technology can be used to make games more fun.

Responsibilities:

* work with the game designer and the lead programmer to produce technical design documents and schedules
* write, document and test code to implement the technical design
* liase with design and art teams to ensure that code addresses their technical needs
* research technology to ensure that Irrational products remain at the forefront of games technology
* take responsibility for one or more major areas of a game or piece of technology
* supervise junior or mid-level programmers as required
* review and critique code design and implementation from other programmers
* contribute to the ongoing evolution of the software development process at IGA.

Required Experience and Skills:

* excellent understanding of C/C++
* good understanding of OO design principles
* at least three years experience working with current generation game console technology
* must have shipped at least two game title (or one game title if substantial experience in a related field)
* communication skills and interest in working with our game developers in a cooperative team environment
* commitment to code quality, documentation and sound testing proceedures
* interest in game development and game technology

Additional Experience and Skills (desired but not necessary):

* tertiary educational qualifications in computer science and mathematics
* working knowledge or better or 3D rendering principles including principles of rendering pipelines, 3D transforms and linear algebra, DirectX APIs and current generation 3D graphics hardware and drivers.

To apply for this position you should submit:

* resume
* cover letter clearly identifying why you want to work at Irrational and in the games industry
* samples of source code demonstrating good understanding of C++ design principles as well as an interesting algorithm.

Irrational offers generous salary packages based on skills and experience as well as participation in an equity bonus pool. This position can be filled on a permanent full-time basis or contract basis.

Applicants for this position must be in or willing to relocate to Canberra. International applicants will be considered for this position and assistance will be offered in relocating, if necessary.

Programmer

Irrational Games Australia, creators of Freedom Force and Tribes: Vengeance is looking for a talented programmer to work on industry-leading next generation titles. This position is open to entry-level candidates or those with more experience.

Irrational programmers are responsible for designing and implementing our game technology. At Irrational, programmers are a significant part of the game design process, so you should be passionately interested in game development as well as writing great code.

Irrational believes in cutting-edge technology married to great game design. We are particularly interested in programmers who have both technical skills and care about how that technology can be used to make games more fun.

Responsibilities:

* work with the game designer and the lead programmer to produce technical design documents and schedules
* write, document and test code to implement the technical design
* liase with design and art teams to ensure that code addresses their technical needs
* research technology to ensure that Irrational products remain at the forefront of games technology
* contribute to the ongoing evolution of the software development process at IGA.

Required Experience and Skills:

* excellent understanding of C/C++
* good understanding of OO design principles
* communication skills and interest in working with our game developers in a cooperative team environment
* commitment to code quality, documentation and sound testing procedures
* interest in game development and game technology

Additional Experience and Skills:

* tertiary educational qualifications in computer science and mathematics are desirable but not necessary.

To apply for this position you should submit:

* resume
* cover letter clearly identifying why you want to work at Irrational and in the games industry
* samples of source code demonstrating good understanding of C++ design principles as well as an interesting algorithm.

In addition, all applications will be best supported by demos or other examples of your ability to work on game or game-related technology. These will be required for junior candidates who do not have demonstrable experience in the games industry or related fields.

Irrational offers generous salary packages based on skills and experience. This position can be filled on a permanent full-time basis or contract basis.

Applicants for this position must be in or willing to relocate to Canberra. International applicants will not be considered for this position.

Junior Programmer

Irrational Games (Australia) is looking for a talented Junior Programmer to work on an exciting new next-generation console and PC project. This position is open to candidates with some experience in software engineering and/or with a tertiary degree looking to enter the workforce.

Irrational believes in cutting-edge technology married to great game design. Programmer input is a significant part of our game design process, so you should be passionately interested in game development as well as writing great code. We are particularly interested in programmers who have both technical skills and care about how that technology can be used to make games more fun.

Irrational believes in cutting-edge technology married to great game design. We are particularly interested in programmers who have both technical skills and care about how that technology can be used to make games more fun.

Responsibilities:

* work with the game designer and the lead programmer to produce technical design documents and schedules
* write, document and test code to implement the technical design
* contribute to the ongoing evolution of the software development process at IGA

Experience:

* good understanding of C/C++ and OO design principles
* tertiary educational qualifications in computer science and mathematics desirable but not necessary
* excellent communication skills and interest in working with our game developers in a cooperative team environment
* commitment to code quality, documentation and sound testing procedures
* interest in game development and game technology
* mathematical skills (linear algebra, etc) a plus

Position/salary commensurate with experience level. This is a great opportunity to enter the games industry and work on one of the most exciting titles of 2005 and beyond.

To apply for this position you should submit:

* resume demonstrating required experience and skills
* cover letter clearly identifying why you want to work at Irrational and in the games industry
* samples of source code (with explanatory documentation) demonstrating good understanding of C++ design principles as well as an interesting algorithm.

Junior programming applications will be best supported by demos or other examples of your ability to work on game or game-related technology.

Irrational offers generous salary packages based on skills and experience as well as participation in an equity bonus pool. This is a permanent full-time position.

Applicants for this position must be in or willing to relocate to Canberra. International applicants will not be considered for this position.

Junior Level Designer

Irrational Australia is looking for a talented junior designer to work on next generation console games. This is a level design position, so the majority of your work will be designing, building and play-testing levels, however, all designers are also expected to contribute to the overall game design and the design process at Irrational.

Level designers are directly responsible for creating gameplay through level building and scripting. You will need to combine a strong aesthetic sense and interest in creating visually interesting spaces with an ability to understand how gameplay is created. You will also need to possess the technical skills to ensure that your levels work within the constraints of the game technology.

As an level designer, you will be directly supervised by the lead level designer who will review your work and determine if it is artistically and technically sufficient to use in the final product. In addition, you will be required to work with designers and programmers to ensure that your art is appropriate for the game design.

At Irrational, we are currently working with Unreal Warfare� technology to create next generation titles. Experience with this technology building mods or commercial products will be highly valued but similar experience with other technologies, like Half-Life� or Quake�, is also valued. Candidates who have worked on creating levels for mods are highly encouraged to apply for this position.

Required skills

* understanding of contemporary 3D first-person engine technologies and editing tools
* experience creating first-person levels using Unreal, Quake, Half-Life or similar technologies, commercially or otherwise (this must be demonstrated through actual levels created for these engines)
* understanding of and desire to create first-person shooter gameplay
* interest in and understanding of architecture, lighting, texturing and other elements that are required to create aesthetically pleasing 3D levels
* ability to use basic programming or scripting tools
* ability to meet deadlines
* ability to work and contribute effectively in a team environment
* good communication skills

As a game designer, you are expected to also have a wider interest in game design and creation and you will be expected to continue to refine these skills.

To apply for this position, you will need to submit:

* Resume.
* Cover letter explaining why you want to work at Irrational.
* Reel or CD of original work, which should show examples of all or some of the following:
o Levels or other game content. This should be viewable using existing third party game engines or modified engines that can be freely downloadable.
o Game or level design documents
o Any other supporting material that demonstrates your artistic or game design skills and thinking.

Irrational offers generous salary packages based on skills and experience as well as a royalty sharing scheme. This position can be filled on a permanent full-time basis or contract basis.

Applicants for this position must be willing to relocate to Canberra