Krome Studios is Hiring

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Senior Environment Artist

Requirements:

* Good knowledge of 3D Studio Max or Maya
* Able to work accurately to concept material, as well as using imagination to overcome problems or constraints
* A good understanding of the game production process
* Excellent written and oral English communication skills
* Ability to take direction
* Initiative
* Willingness to learn new techniques and skills

Responsibilities:

* Model, texture and create collision in 3D for game environments.
* Works closely with Programmers to ensure polygon counts and texture sizes are fully optimized for target platforms while minimizing any impact on artistic integrity of assets.
* Participates in R&D of new techniques to implement into production pipeline.
* Proactively seeks feedback from Lead Artist, Producer and Creative Director.
* Ensures that artistic style is consistent with defined visual style for the game.
* Utilise tools to ensure mesh assets are fully optimized for target platforms while minimising any impact on artistic integrity of assets

http://www.kromestudios.com/careers/opportunities_description.php?id=00079

Physics Programmer

Requirements:

* Degree in Computer Science or demonstrated equivalent
* Minimum 3 years games industry experience
* Strong C and C++ programming skills
* Strong 3D programming and maths skills
* Thorough understanding of game production process
* Excellent written and oral English communication skills
* Ability to take direction

Responsibilities:

* Develop well designed software within project schedule to team standards
* Assess future functions and features within the specified game product
* Ensure the code is of high quality in conjunction with the Quality Assurance staff
* Ensure the code is delivered within the specified project schedule
* Review and assess functionality features of the specified game product as it develops
* Document source code

http://www.kromestudios.com/careers/opportunities_description.php?id=00003

Tools Programmer

Requirements:

* 2 years of C and C++ experience
* 1 year C# experience
* Strong software design skills (OOD/OOP using Design Patterns)
* Experience creating 3D user interfaces (3D-Manipulators, 3D-Camera-Setup, 3D-Helpers, etc.)
* Knowledge of software engineering processes and software development lifecycle
* Experience developing game tools (3D editing tools, art/animation tools, plug-ins)
* 3D Math skills (linear algebra)
* .NET experience (1 Year minimum)

Responsibilities:

* Developing and maintaining 3D-Editing tools, plug-ins, art and animation tools
* Work closely with artist to assist in the creation of top quality art work for our next generation games
* Write high quality, well documented, source code as specified by the project leads within the project schedule and in accordance with company standards
* Ensure that personal work is meeting all standards (checking work, check-in procedures, build checklists etc)
* Perform additional tasks as requested

http://www.kromestudios.com/careers/opportunities_description.php?id=00043

Engine Programmer (Lighter/ Shader specialist)

We are seeking experienced and skilled C and C++ programmers with console games experience and excellent documentation and communication skills.

Requirements:

* B.S. in Computer Science, Engineering or equivalent
* 2 or more years C++ object oriented experience
* 2 shipped titles
* Low level hardware knowledge
* Hardware/assembly programming experience

Responsibilities:

* Develop, maintain and evolve core engine systems
* Develop and participate in the creation of technical design documents
* Troubleshoot performance issues in a large, mature codebase
* Efficiently resolve functionality issues in a large, mature codebase
* Design, develop and document software within project schedules
* Ensure that personal work is meeting all standards (checking work, check-in procedures, build checklists etc)
* Perform other duties as assigned

http://www.kromestudios.com/careers/opportunities_description.php?id=00001

Network Programmer

Requirements:

* At least 3 years of programming experience with experience in network programming.
* Technical problem solving ability.
* Strong C and C++ programming skills
* Strong 3D programming and mathematics skills
* Thorough understanding of game production process

Responsibilities:

* Supervising and scheduling of network programming activities on the project.
* Work with other programmers to interface with all project subsystems, including character control, AI, and physics.
* Define programming policies and guidelines to aid other programmers in creating networking-compatible software.
* Develop and maintain software to aid testing of networked games.
* Continue development of networking system to be compatible with all features of shared game framework, including abstracting online service user interface APIs.
* Work with designers to implement gameplay and user interface elements to the designers’ specifications
* Work with artists to design and integrate artwork (2D + 3D) into the game

http://www.kromestudios.com/careers/opportunities_description.php?id=00005

Applications can be emailed to humanresources@kromestudios.com or sent to:

Human Resources Manager
Krome Studios
P.O. Box 1639
Fortitude Valley QLD 4006
Australia