Welcome to tsumea

tsumea jobs

Wargaming Sydney is seeking a UI Programmer to join our studio. Your primary responsibility will be designing and implementing in-game user interface and menus as well as developing related tools features. You will undertake solving complex...

Angel

Key contribution areas:

  • Create 3D art and animations for Augmented Reality experiences
  • Partner with Creative Director and Producer to design and develop compelling experiences
  • Make visual and...
Exposure AVT

We have a 3 week contract up for grabs to help build a Kinect based interactive "mini" game. This game will be used 1 time only at an event for a major brand to engage their fans. The event is big, and the exposure is huge.

You will...

Scientific Games

Overview:

Scientific Games is a leading innovator in the regulated gaming and global lottery industries with 8000+ employees worldwide. We specialise in the development, production and distribution of fun and exciting products such...

morgan

Join one of Australia's strongest game development teams in a key role, working closely with our Producer, the award winning Kim Allom. This is a rare chance to be part of the next stage of Defiant's history in a fundamental role.

Defiant...

johndask

Not Doppler is seeking a Unity Developer to work on the development of Crash of Cars updates, plus future game titles.

Based in Sydney, Australia – we’re a small team of 7 focused on developing and publishing high-quality mobile/tablet...

TGA

Torus Games is seeking an experienced and enthusiastic UI/UX artist to join our team in Bayswater on a fixed-term contract basis.

The successful applicant will be required to:

* Work within restrictions of engines, platforms and...

Scientific Games

Scientific Games is a leading innovator in the regulated gaming and global lottery industries. We specialise in the development, production and distribution of fun and exciting products such as Instant Scratch products and systems, Electronic...

Latest Journals

  • Australian Video Game Development Survey

    Australian Game Developers – we need your help. IGEA and the GDAA need to get an updated picture on the size of the Australian game development industry for our lobbying and advocacy work at both a State and Federal level. We ask that you complete this survey https://www.surveymonkey.com/r/R6GKBJ6 by 6 September 2016. Rest assured, individual...

  • A New Year, A New Look!

    Check out our new website at bunbun.com.au!

  • Defect Early Access!

    As lowly captain on a dead-end planet, you must build a ship, complete a mission and wave it goodbye when your crew defect to the other side. Then design a new ship to hunt down those mutinous traitors in an endless cycle of punishment and revenge. Don't make that new design too good though, because odds are you'll be fighting it pretty soon....

  • Light of Life

    Light of Life We are working on our new game that will take place somewhere in the space ...Story of the game The Universe... Once everything was clean and empty. Then something special happened in a supernova. Strange seeds of life appeared in the space, and a tiny bit of light, a special spark, to bring life to the universe. The seeds have found...

  • Working With External Teams: Why Trust Must Come First

    Every week we talk to people about new projects and after a few introductory meetings there is usually a full project briefing. I noticed that some of those briefings go a lot smoother than others, and I started wondering why. It seems to me, that the main difference is the level of trust between the parties. If all parties enter with a clear...