Welcome to tsumea

CogStudio

About Us
Cog Studio is an independent games developer based in Queensland. Our current work is focussed on creating engaging, educational games for commercial clients.

The Opportunity
Cog Studio is seeking a talented UI artist...

kkane

KIXEYE is seeking a QA Analyst to join our 'VEGA Conflict' team in our Brisbane studio.

You will be instrumental in ensuring that the tools we have available to support our player community are top notch. You will have a strong...

Stuart@EAFiremonkeys

The role:
EA seeks a dedicated and skilled analyst to support its mobile studios and games. The analyst will work with and support the EA Melbourne studio as well as the wider EA community to help forecast, monitor, report and communicate...

SweatyChair

SweatyChair is expanding!

We are moving to a new office and seeking for more gameplay "ProgrammerS" to join our team!

We are offering both contract/permanent term positionS with view to extension depending on project requirements...

Big Time Gaming

GRAPHIC ARTIST 2D/3D
As a Big Time graphic artist, you're a skilled game artist/illustrator. You know how to work within a highly focused game development team that continuously pushes the boundaries of what is possible in mobile gaming....

tsumea jobs

Technical Project Manager

Wargaming Sydney is seeking a Project Manager to assist with the management of multi-discipline software development teams, delivering technology projects and engine features as part of our middleware video games...

tsumea jobs

Technical Writer

Wargaming Sydney is seeking a Technical Writer to join our team. You will be responsible for writing and editing technical documentation for BigWorld Technology (the game engine that powers World of Tanks and other award-...

Saxon Druce

Hi everyone,

I'm looking to hire a writer for a new zombie adventure game we're making.

Full details are here: http://www....

Latest Journals

  • Australian Video Game Development Survey

    Australian Game Developers – we need your help. IGEA and the GDAA need to get an updated picture on the size of the Australian game development industry for our lobbying and advocacy work at both a State and Federal level. We ask that you complete this survey https://www.surveymonkey.com/r/R6GKBJ6 by 6 September 2016. Rest assured, individual...

  • A New Year, A New Look!

    Check out our new website at bunbun.com.au!

  • Defect Early Access!

    As lowly captain on a dead-end planet, you must build a ship, complete a mission and wave it goodbye when your crew defect to the other side. Then design a new ship to hunt down those mutinous traitors in an endless cycle of punishment and revenge. Don't make that new design too good though, because odds are you'll be fighting it pretty soon....

  • Light of Life

    Light of Life We are working on our new game that will take place somewhere in the space ...Story of the game The Universe... Once everything was clean and empty. Then something special happened in a supernova. Strange seeds of life appeared in the space, and a tiny bit of light, a special spark, to bring life to the universe. The seeds have found...

  • Working With External Teams: Why Trust Must Come First

    Every week we talk to people about new projects and after a few introductory meetings there is usually a full project briefing. I noticed that some of those briefings go a lot smoother than others, and I started wondering why. It seems to me, that the main difference is the level of trust between the parties. If all parties enter with a clear...